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author | pommicket <pommicket@gmail.com> | 2023-01-26 10:23:45 -0500 |
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committer | pommicket <pommicket@gmail.com> | 2023-01-26 10:23:45 -0500 |
commit | aaf92471dc68766faf401ce4bdbb2a271e68c964 (patch) | |
tree | 0e7f546bcbdb6f7d1a3f56a428775af9d98974b1 /src/main.rs | |
parent | e19ea7642088db06067b99e6ccd1532df190a9a6 (diff) |
RToR, PerComponent
Diffstat (limited to 'src/main.rs')
-rw-r--r-- | src/main.rs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/main.rs b/src/main.rs index 9ac7191..9627936 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,9 +1,6 @@ /* @TODO: -- RnToRn functions (& add back in RToR) - - also add PerComponent(Box<RToR>,Box<RToR>,Box<RToR>) in R3ToR3 - documentation -- GenRandom integers (just use 0..u32::MAX and add a modulus) - is it the function generation or the shader compililng that's slow for large functions? - record a cool video */ |