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authorpommicket <pommicket@gmail.com>2023-01-26 10:23:45 -0500
committerpommicket <pommicket@gmail.com>2023-01-26 10:23:45 -0500
commitaaf92471dc68766faf401ce4bdbb2a271e68c964 (patch)
tree0e7f546bcbdb6f7d1a3f56a428775af9d98974b1 /src/main.rs
parente19ea7642088db06067b99e6ccd1532df190a9a6 (diff)
RToR, PerComponent
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/main.rs b/src/main.rs
index 9ac7191..9627936 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,9 +1,6 @@
/*
@TODO:
-- RnToRn functions (& add back in RToR)
- - also add PerComponent(Box<RToR>,Box<RToR>,Box<RToR>) in R3ToR3
- documentation
-- GenRandom integers (just use 0..u32::MAX and add a modulus)
- is it the function generation or the shader compililng that's slow for large functions?
- record a cool video
*/