summaryrefslogtreecommitdiff
path: root/src/main.rs
blob: 9ac7191c164cb09be98a3556392189ded90bf3e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
/*
@TODO:
- RnToRn functions (& add back in RToR)
 -  also add PerComponent(Box<RToR>,Box<RToR>,Box<RToR>) in R3ToR3
- documentation
- GenRandom integers (just use 0..u32::MAX and add a modulus)
- is it the function generation or the shader compililng that's slow for large functions?
- record a cool video
*/

#![windows_subsystem = "windows"]
extern crate chrono;
extern crate nalgebra;
extern crate png;

pub mod sdf;
mod sdl;
pub mod win;

use chrono::prelude::*;
use nalgebra::{Matrix3, Matrix4, Rotation3, Vector3};
use sdf::ImportExport;
use std::{
	collections::HashMap,
	fs::{self, File},
	io::{prelude::*, BufReader, BufWriter},
	time::{Instant, SystemTime}
};
use win::{ColorF32, ColorGrayscaleF32, ColorU8};

type Vec3 = Vector3<f32>;
type Mat3 = Matrix3<f32>;
type Mat4 = Matrix4<f32>;
type Rot3 = Rotation3<f32>;

const MENU_SCALE: f32 = 0.6;
#[derive(Clone, Copy)]
enum MenuButton {
	Resume,
	Quit
}
/// array of buttons in menu.png. (y, height, button)
const MENU_BUTTONS: &[(f32, f32, MenuButton)] = &[
	(375.0, 135.0, MenuButton::Resume),
	(605.0, 165.0, MenuButton::Quit),
];

#[repr(i32)]
#[derive(Clone, Copy)]
enum Icon {
	None = 0,
	Copy = 1,
	Play = 2,
	Pause = 3,
	Rewind = 4,
	Screenshot = 5,
	Error = 6,
}

impl Icon {
	fn color(self) -> ColorF32 {
		match self {
			Icon::None => ColorF32::BLACK,
			Icon::Copy | Icon::Screenshot => ColorF32::GREEN,
			Icon::Error => ColorF32::RED,
			Icon::Play | Icon::Pause | Icon::Rewind => ColorF32::rgb(1.0, 0.5, 0.0),
		}
	}
}

#[derive(Clone)]
struct View {
	pos: Vec3,
	rotation: Mat3,
	time: f64,
	time_speed: f64,
	level_set: f32,
}

impl Default for View {
	fn default() -> Self {
		// don't start out right next to the origin, since weird stuff might be happening there
		let pos = Vec3::new(0.0, 0.0, 4.0);
		let rotation = Mat3::identity();
		Self {
			pos,
			rotation,
			time: 0.0,
			time_speed: 0.0,
			level_set: 0.0,
		}
	}
}

impl View {
	/// `rotation() * vec3(0, 0, -1)` is the direction the camera is pointing
	fn rotation(&self) -> Mat3 {
		self.rotation
	}

	fn pause(&mut self) {
		self.time_speed = 0.0;
	}

	fn paused(&self) -> bool {
		self.time_speed == 0.0
	}

	fn unpause(&mut self, rewind: bool) {
		self.time_speed = if rewind { -1.0 } else { 1.0 };
	}
	
	/// returns true if the current time is modified
	fn pass_time(&mut self, dt: f64) -> bool {
		let dt = self.time_speed * dt;
		if dt == 0.0 {
			false
		} else {
			self.time += dt;
			true
		}
	}

	fn yaw_by(&mut self, yaw: f32) {
		self.rotation *= Rot3::from_euler_angles(0.0, yaw, 0.0);
	}

	fn pitch_by(&mut self, pitch: f32) {
		self.rotation *= Rot3::from_euler_angles(pitch, 0.0, 0.0);
	}

	fn translation(&self) -> Mat4 {
		Mat4::new_translation(&self.pos)
	}

	#[allow(dead_code)]
	fn transform(&self) -> Mat4 {
		self.translation() * self.rotation().to_homogeneous()
	}
}

struct Programs {
	main: win::Program,
	test: win::Program,
	post: win::Program,
}

impl Programs {
	fn new(window: &mut win::Window) -> Self {
		Programs {
			main: window.new_program(),
			test: window.new_program(),
			post: window.new_program(),
		}
	}

	fn load_scene(&mut self, window: &mut win::Window, scene: &sdf::Scene) -> Result<(), String> {
		let vsource_main = include_str!("vshader_main.glsl");
		let fsource_main = include_str!("fshader_main.glsl");
		let vsource_test = include_str!("vshader_test.glsl");
		let fsource_test = include_str!("fshader_test.glsl");
		let source_common = include_str!("fshader_common.glsl");
		let vsource_post = include_str!("vshader_post.glsl");
		let fsource_post = include_str!("fshader_post.glsl");

		let mut sdf = String::new();
		let mut get_color = String::new();
		scene.sdf.to_glsl_function("sdf", &mut sdf);
		scene
			.color_function
			.to_glsl_function("get_color_", &mut get_color);
		let fsource_main = fsource_main
			.replace("%SDF%", &sdf)
			.replace("%COLOR%", &get_color)
			.replace("%COMMON%", source_common);
		let fsource_test = fsource_test
			.replace("%SDF%", &sdf)
			.replace("%COMMON%", source_common);

		window
			.link_program(&mut self.main, vsource_main, &fsource_main)
			.map_err(|e| format!("Error compiling shader:\n{e}"))?;
		window
			.link_program(&mut self.test, vsource_test, &fsource_test)
			.map_err(|e| format!("Error compiling shader:\n{e}"))?;
		window
			.link_program(&mut self.post, vsource_post, fsource_post)
			.map_err(|e| format!("Error compiling shader:\n{e}"))?;
		Ok(())
	}
}

fn get_rng() -> impl rand::Rng {
	use rand::SeedableRng;
	rand::rngs::SmallRng::seed_from_u64(rand::random::<u64>())
}

// sample size when testing to find default level set
const TEST_HEIGHT: u16 = 100;
const TEST_WIDTH: u16 = 100;

#[derive(Default)]
struct Settings {
	data: HashMap<String, f64>,
	filename: String,
	file_last_modified: Option<SystemTime>,
}

impl Settings {
	fn get_modified_time(&self) -> Option<SystemTime> {
		fs::metadata(&self.filename).ok()
			.map(|m| m.modified().ok())
			.flatten()
	}
	
	pub fn load(filename: &str) -> Result<Self, String> {
		let mut settings = Self {
			filename: filename.to_string(),
			file_last_modified: None,
			data: HashMap::new(),
		};
		settings.reload()?;
		Ok(settings)
	}
	
	/// Reload settings from file. On failure, the settings are left unchanged.
	fn reload(&mut self) -> Result<(), String> {
		self.file_last_modified = self.get_modified_time();
		
		let mut new_data = HashMap::new();
		let file = File::open(&self.filename).map_err(|e| format!("{e}"))?;
		let reader = BufReader::new(file);
		for line in reader.lines() {
			let full_line = line.map_err(|e| format!("{e}"))?;
			let line = full_line.trim();
			if line.starts_with('#') {
				// comment
			} else {
				let parts: Vec<&str> = line.split(' ').collect();
				if parts.len() != 2 {
					return Err(format!("bad line: {line}"));
				}
				let key = parts[0].trim();
				let value = parts[1].trim();
				let value: f64 = value.parse().map_err(|_| format!("bad number: {value}"))?;
				new_data.insert(key.to_string(), value);
			}
		}
		
		self.data = new_data;
		Ok(())
	}
	
	/// reload settings if the settings file was changed.
	/// returns true if the settings were changed.
	pub fn reload_if_modified(&mut self) -> bool {
		if self.get_modified_time() != self.file_last_modified {
			if self.reload().is_err() {
				// we'll just keep the old settings.
				false
			} else {
				true
			}
		} else {
			false
		}
	}

	fn get_f64(&self, key: &str) -> Option<f64> {
		self.data.get(key).copied()
	}

	fn get_f32(&self, key: &str) -> Option<f32> {
		self.get_f64(key).map(|x| x as f32)
	}

	fn get_usize(&self, key: &str) -> Option<usize> {
		self.get_f64(key).map(|x| x as usize)
	}

	fn get_i32(&self, key: &str) -> Option<i32> {
		self.get_f64(key).map(|x| x as i32)
	}
}

struct State {
	window: win::Window,
	view: View,
	settings: Settings,
	initial_view: View,
	show_debug_info: bool,
	fullscreen: bool,
	esc_menu: bool,
	quit: bool,
	/// set to true when the view/window size/settings/etc. is changed,
	/// and we need to redraw the SDF
	needs_redraw: bool,
	frame_time: Instant,
	programs: Programs,
	config: sdf::SceneConfig,
	scene: sdf::Scene,
	// can be none if opening failed for whatever reason
	scene_list: Option<File>,
	test_framebuffer_texture: win::Texture,
	test_framebuffer: win::Framebuffer,
	main_framebuffer_texture: win::Texture,
	main_framebuffer: win::Framebuffer,
	menu_texture: win::Texture,
	main_framebuffer_size: (i32, i32),
	main_array: win::VertexArray,
	test_array: win::VertexArray,
	post_array: win::VertexArray,
	// displayed on top of the screen. used for feedback when copying/pasting/etc
	flash: ColorF32,
	flash_icon: Icon,
}

impl State {
	fn new(settings: Settings) -> Result<Self, String> {
		let mut window = win::Window::new("AutoSDF", 1280, 720, &Default::default())
			.map_err(|e| format!("Error creating window: {e}"))?;
		window.set_icon("icon.bmp");
		let mut programs = Programs::new(&mut window);
		let config = sdf::SceneConfig {
			sdf_length: settings.get_usize("sdf-length").unwrap_or(500),
			color_length: settings.get_usize("color-length").unwrap_or(300),
		};
		let scene = sdf::Scene::good_random(&mut get_rng(), &config);
		programs
			.load_scene(&mut window, &scene)
			.unwrap_or_else(|e| eprintln!("Error: {e}"));

		let mut test_framebuffer_texture = window.create_texture(&Default::default());
		// we don't really care if there's an error. not much bad will happen.
		let _ = test_framebuffer_texture.set_data::<ColorGrayscaleF32>(
			None,
			TEST_WIDTH.into(),
			TEST_HEIGHT.into(),
		);

		let mut test_framebuffer = window.create_framebuffer();
		test_framebuffer.set_texture(
			win::FramebufferAttachment::Color0,
			&test_framebuffer_texture,
		);

		let main_texconfig = win::TextureParams {
			mag_filter: win::TextureMagFilter::Nearest,
			..Default::default()
		};
		let main_framebuffer_texture = window.create_texture(&main_texconfig);
		let main_framebuffer = window.create_framebuffer();

		let mut main_buffer = window.create_buffer();
		let mut test_buffer = window.create_buffer();
		let mut post_buffer = window.create_buffer();
		let data: &[[f32; 2]] = &[
			[-1.0, -1.0],
			[1.0, -1.0],
			[1.0, 1.0],
			[-1.0, -1.0],
			[1.0, 1.0],
			[-1.0, 1.0],
		];
		main_buffer.set_data(data);
		test_buffer.set_data(data);
		post_buffer.set_data(data);
		let main_array = window.create_vertex_array(main_buffer, &programs.main);
		let test_array = window.create_vertex_array(test_buffer, &programs.test);
		let post_array = window.create_vertex_array(post_buffer, &programs.post);

		let scene_list = File::options()
			.append(true)
			.create(true)
			.open("scenes.txt")
			.ok();

		let menu_texture = {
			let params = win::TextureParams {
				min_filter: win::TextureMinFilter::LinearMipmapLinear,
				wrap_mode: win::TextureWrap::ClampToEdge.both(),
				mipmap: true,
				..Default::default()
			};
			let mut tex = window.create_texture(&params);
			let png_data = include_bytes!("menu.png");
			let decoder = png::Decoder::new(&png_data[..]);
			if let Ok(mut reader) = decoder.read_info() {
				let mut data = vec![0; reader.output_buffer_size()];
				if let Ok(info) = reader.next_frame(&mut data) {
					let width = info.width;
					let height = info.height;
					let bytes = &data[..info.buffer_size()];
					let colors = win::ColorGrayscaleU8::slice_from_bytes(bytes);
					if tex
						.set_data(Some(colors), width as usize, height as usize)
						.is_err()
					{
						// don't care
					}
				}
			}
			tex
		};

		let mut me = Self {
			window,
			programs,
			view: View::default(),
			initial_view: View::default(),
			config,
			frame_time: Instant::now(),
			show_debug_info: false,
			fullscreen: false,
			scene: sdf::Scene::default(),
			test_framebuffer_texture,
			test_framebuffer,
			main_framebuffer_texture,
			main_framebuffer,
			main_framebuffer_size: (0, 0),
			menu_texture,
			main_array,
			test_array,
			esc_menu: false,
			quit: false,
			needs_redraw: true,
			post_array,
			scene_list,
			settings,
			flash: ColorF32::rgba(0.0, 0.0, 0.0, 0.0),
			flash_icon: Icon::None,
		};
		me.load_scene(scene);
		Ok(me)
	}

	fn load_scene(&mut self, scene: sdf::Scene) {
		match self.programs.load_scene(&mut self.window, &scene) {
			Ok(()) => {
				self.scene = scene;
				if let Some(list) = &mut self.scene_list {
					let mut string = self.scene.export_string();
					string.push('\n');
					// i dont really care if this fails, and it probably won't
					let _ = list.write_all(string.as_bytes());
				}

				// *technically speaking* the location of v_pos could change between reloads
				self.main_array.attrib2f("v_pos", 0);
				self.test_array.attrib2f("v_pos", 0);
				self.post_array.attrib2f("v_pos", 0);

				// percentage of space occupied by object
				let frac = 0.25;
				// determine default level set
				// specifically we want to select y such that
				//   for ~frac of p values, sdf(p) < y
				self.window.bind_framebuffer(Some(&self.test_framebuffer));
				self.window
					.viewport(0, 0, TEST_WIDTH.into(), TEST_HEIGHT.into());

				self.window.use_program(&self.programs.test);
				self.test_array.draw();

				self.window.bind_framebuffer(None);

				let mut sdf_values: Vec<f32> = self
					.test_framebuffer_texture
					.get_data_vec::<ColorGrayscaleF32>()
					.iter()
					.map(|c| c.value)
					.collect();
				let i = (sdf_values.len() as f64 * frac) as usize;
				let level_set = *sdf_values
					.select_nth_unstable_by(i, |a, b| a.total_cmp(b))
					.1;
				drop(sdf_values);
				let mut initial_view = View {
					level_set,
					..Default::default()
				};
				if self.settings.get_i32("autoplay").unwrap_or(0) != 0 {
					initial_view.unpause(false);
				}
				self.initial_view = initial_view.clone();
				self.view = initial_view;
			}
			Err(e) => {
				eprintln!("Error: {e}");
			}
		}
		self.needs_redraw = true;
	}

	fn flash(&mut self, icon: Icon) {
		self.flash = icon.color();
		self.flash_icon = icon;
	}

	fn get_render_resolution(&self) -> (i32, i32) {
		let scale = self.settings.get_f32("scale").unwrap_or(1.0);
		if scale <= 0.0 || scale > 100.0 {
			win::display_error_message(&format!("bad scale: {scale}"));
			std::process::exit(1);
		}
		let (w, h) = self.window.size();
		let w = (w as f32 * scale) as i32;
		let h = (h as f32 * scale) as i32;
		assert!(w >= 0);
		assert!(h >= 0);
		(w, h)
	}

	/// render the SDF to the main framebuffer
	fn render_main(&mut self) {
		let render_resolution = self.get_render_resolution();
		let window = &mut self.window;
		let view = &self.view;
		window.viewport(0, 0, render_resolution.0, render_resolution.1);

		window.clear_screen(win::ColorF32::BLACK);
		window.use_program(&self.programs.main);
		window.bind_framebuffer(Some(&self.main_framebuffer));
		window.uniform1f(
			"u_aspect_ratio",
			render_resolution.0 as f32 / render_resolution.1 as f32,
		);
		{
			let (w, h) = window.size();
			window.uniform2f("u_screen_size", w as f32, h as f32);
		}
		window.uniform1f("u_time", view.time as f32);
		window.uniform1f(
			"u_fov",
			self.settings.get_f32("fov").unwrap_or(45.0).to_radians(),
		);
		window.uniform1f(
			"u_focal_length",
			self.settings.get_f32("focal-length").unwrap_or(1.0),
		);
		window.uniform1f("u_level_set", view.level_set);
		window.uniform1i("u_hsv", self.settings.get_i32("hsv").unwrap_or(0));
		let antialiasing = self.settings.get_i32("antialiasing").unwrap_or(1);
		window.uniform2i("u_antialiasing", antialiasing, antialiasing);
		window.uniform1i(
			"u_iterations",
			self.settings.get_i32("max-iterations").unwrap_or(30),
		);
		window.uniform1f(
			"u_distance_threshold",
			self.settings.get_f32("distance-threshold").unwrap_or(0.02),
		);
		window.uniform3x3f("u_rotation", view.rotation().as_slice());
		window.uniform3f_slice("u_translation", view.pos.as_slice());

		self.main_array.draw();
	}
	
	/// draw the main framebuffer to the screen, apply postprocessing
	fn render_post(&mut self) {
		let highlight_button = self.menu_button_at_pos(self.window.get_mouse_pos());
		let render_resolution = self.get_render_resolution();
		let window = &mut self.window;
		window.bind_framebuffer(None);
		window.viewport_full_screen();
		window.use_program(&self.programs.post);
		window.active_texture(0, &self.main_framebuffer_texture);
		window.active_texture(1, &self.menu_texture);
		window.uniform_texture("u_main_texture", 0);
		window.uniform_texture("u_menu_texture", 1);
		window.uniform1f("u_paused", if self.esc_menu { 1.0 } else { 0.0 });
		window.uniform4f_color("u_flash", self.flash);
		window.uniform1i("u_flash_icon", self.flash_icon as i32);
		window.uniform1f(
			"u_aspect_ratio",
			render_resolution.0 as f32 / render_resolution.1 as f32,
		);
		window.uniform1f("u_menu_scale", MENU_SCALE);
		if let Some((_, y1, y2)) = highlight_button {
			window.uniform2f("u_highlight_button", y1, y2);
		} else {
			window.uniform2f("u_highlight_button", 0.0, 0.0);
		}
		self.post_array.draw();
	}

	/// save a screenshot
	fn take_screenshot(&mut self) -> Result<(), String> {
		let texture = &self.main_framebuffer_texture;
		let size = (texture.width(), texture.height());
		let texture_data = texture.get_data_vec();
		if size.0 == 0 || size.1 == 0 {
			// there isnt anything to save . why did you set the scale so small...
			return Ok(());
		}
		let time = Local::now();
		let filename = time
			.format("screenshots/autosdf-%Y-%m-%d-%H-%M-%S.png")
			.to_string();
		if std::fs::create_dir("screenshots").is_err() {
			// (do nothing.)
			// we get an error if it already exists.
			// even if this is another error, that will just make File::create fail.
		}
		let file =
			File::create(&filename).map_err(|e| format!("error creating {filename}: {e}"))?;
		let mut writer = BufWriter::new(file);
		let mut encoder = png::Encoder::new(&mut writer, size.0 as u32, size.1 as u32);
		encoder.set_color(png::ColorType::Rgba);
		encoder.set_depth(png::BitDepth::Eight);
		encoder
			.add_text_chunk(
				"\n\n\n\nAutoSDF scene".to_string(),
				"\n".to_string() + &self.scene.export_string() + "\n\n\n\n",
			)
			.map_err(|e| format!("error adding PNG tEXt chunk for {filename}: {e}"))?;
		let mut png_writer = encoder
			.write_header()
			.map_err(|e| format!("error writing PNG header for {filename}: {e}"))?;
		png_writer
			.write_image_data(ColorU8::slice_to_bytes(&texture_data))
			.map_err(|e| format!("error writing {filename}: {e}"))?;
		self.flash(Icon::Screenshot);
		Ok(())
	}
	
	/// returns Some(button, v1, v2) which is a bit weird but oh well
	fn menu_button_at_pos(&self, screen_pos: (i32, i32)) -> Option<(MenuButton, f32, f32)> {
		let window_height = self.window.size().1 as f32;
		let texture_height = self.menu_texture.height() as f32;
		let y = screen_pos.1 as f32 / window_height as f32;
		for &(y1, h, button) in MENU_BUTTONS {
			let y1 = y1 / texture_height;
			let h = h / texture_height;
			let y2 = y1 + h;
			let y1 = (y1 - 0.5) * MENU_SCALE + 0.5;
			let y2 = (y2 - 0.5) * MENU_SCALE + 0.5;
			if y >= y1 && y <= y2 {
				return Some((button, 1.0 - y2, 1.0 - y1));
			}
		}
		None
	}
	
	fn press_menu_button(&mut self, button: MenuButton) {
		use MenuButton::*;
		match button {
			Resume => self.esc_menu = false,
			Quit => self.quit = true,
		}
	}

	// returns false if we should quit
	fn frame(&mut self) -> bool {
		if self.settings.reload_if_modified() {
			self.needs_redraw = true;
		}
		
		if let Some(max_framerate) = self.settings.get_f32("max-framerate") {
			if max_framerate > 0.0 {
				let dt = self.frame_time.elapsed().as_secs_f32();
				let sleep_millis = 1000.0 * (1.0 / max_framerate - dt);
				if sleep_millis >= 1.0 {
					std::thread::sleep(std::time::Duration::from_millis(sleep_millis as u64));
				}
			}
		}
		let frame_dt = self.frame_time.elapsed().as_secs_f32();
		self.frame_time = Instant::now();

		self.window.set_mouse_relative(!self.esc_menu);

		while let Some(event) = self.window.next_event() {
			use win::Event::*;
			use win::Key::*;
			use win::MouseButton;
			match event {
				Quit => return false,
				KeyDown {
					key: Q, modifier, ..
				} if modifier.ctrl() => return false,
				KeyDown { key: Escape, .. } => {
					self.esc_menu = !self.esc_menu;
				}
				KeyDown { key: F1, .. } => self.show_debug_info = !self.show_debug_info,
				KeyDown { key: R, .. } => {
					let new_scene = sdf::Scene::good_random(&mut get_rng(), &self.config);
					self.load_scene(new_scene);
				}
				KeyDown {
					key: C, modifier, ..
				} if modifier.ctrl() => {
					// copy scene
					match self.window.set_clipboard_text(&self.scene.export_string()) {
						Ok(()) => {}
						Err(e) => {
							eprintln!("couldn't copy text to clipboard: {e}");
							self.flash(Icon::Error);
						}
					}
					self.flash(Icon::Copy);
				}
				KeyDown { key: F, .. } => {
					self.fullscreen = !self.fullscreen;
					self.window.set_fullscreen(self.fullscreen);
				}
				KeyDown {
					key: V, modifier, ..
				} if modifier.ctrl() => {
					// paste scene
					match self.window.get_clipboard_text() {
						Ok(s) => match sdf::Scene::import_string(&s) {
							Some(new_scene) => {
								self.load_scene(new_scene);
							}
							None => {
								eprintln!("bad string");
								self.flash(Icon::Error);
							}
						},
						Err(e) => {
							eprintln!("couldn't get clipboard text: {e}");
							self.flash(Icon::Error);
						}
					}
				}
				KeyDown { key: N0, .. } => self.view = self.initial_view.clone(),
				KeyDown { key: F10, .. } => {
					// screenshot
					match self.take_screenshot() {
						Ok(()) => {}
						Err(e) => {
							eprintln!("screenshot fail: {e}");
							self.flash(Icon::Error);
						}
					}
				}
				KeyDown {
					key: Space,
					modifier,
				} => {
					if !self.view.paused() {
						self.view.pause();
						self.flash(Icon::Pause);
					} else if modifier.shift() {
						self.view.unpause(true);
						self.flash(Icon::Play);
					} else {
						self.view.unpause(false);
						self.flash(Icon::Rewind);
					}
				}
				MouseMotion { xrel, yrel, .. } => {
					if !self.esc_menu {
						let mouse_sensitivity =
							0.001 * self.settings.get_f32("mouse-sensitivity").unwrap_or(50.0);
						self.view
							.yaw_by(-xrel as f32 * mouse_sensitivity * frame_dt);
						self.view
							.pitch_by(-yrel as f32 * mouse_sensitivity * frame_dt);
						self.needs_redraw = true;
					}
				}
				MouseButtonDown { button: MouseButton::Left, x, y, .. } => {
					if self.esc_menu {
						if let Some((menu_button, _, _)) = self.menu_button_at_pos((x, y)) {
							self.press_menu_button(menu_button);
						}
					}
				}
				_ => {}
			}
		}

		if !self.esc_menu {
			if self.view.pass_time(frame_dt.into()) {
				self.needs_redraw = true;
			}
		}

		if !self.esc_menu {
			// movement
			let mut dx = 0.0;
			let mut dy = 0.0;
			let mut dz = 0.0;
			let mut dl = 0.0;
			let mut dt = 0.0;

			let window = &self.window;
			use win::Key::*;

			if window.any_key_down(&[W, Up]) {
				dz -= 1.0;
			}
			if window.any_key_down(&[S, Down]) {
				dz += 1.0;
			}
			if window.any_key_down(&[A, Left]) {
				dx -= 1.0;
			}
			if window.any_key_down(&[D, Right]) {
				dx += 1.0;
			}
			if window.any_key_down(&[PageUp, NumPad9, Q]) {
				dy += 1.0;
			}
			if window.any_key_down(&[PageDown, NumPad3, E]) {
				dy -= 1.0;
			}
			if window.any_key_down(&[Equals]) {
				dl += 1.0;
			}
			if window.any_key_down(&[Minus]) {
				dl -= 1.0;
			}
			if window.any_key_down(&[LeftBracket]) {
				dt -= 1.0;
			}
			if window.any_key_down(&[RightBracket]) {
				dt += 1.0;
			}
			let mut speed_multiplier = if window.is_shift_down() { 10.0 } else { 1.0 };
			speed_multiplier *= if window.is_ctrl_down() { 0.1 } else { 1.0 };
			speed_multiplier *= frame_dt;

			if dt != 0.0 {
				let dt = dt * speed_multiplier;
				self.view.pause();
				self.view.time += f64::from(dt);
				self.needs_redraw = true;
			}

			let motion = Vec3::new(dx, dy, dz);
			if let Some(motion) = motion.try_normalize(0.001) {
				let move_amount = 4.0 * speed_multiplier;
				let motion = motion * move_amount;
				let motion = self.view.rotation() * motion;
				self.view.pos += motion;
				self.needs_redraw = true;
			}
			
			if dl != 0.0 {
				let level_set_amount = 1.0 * speed_multiplier;
				self.view.level_set += dl * level_set_amount;
				self.needs_redraw = true;
			}
		}

		let render_resolution = self.get_render_resolution();
		if render_resolution != self.main_framebuffer_size {
			// window resized. create new framebuffer
			let result = self.main_framebuffer_texture.set_data::<ColorU8>(
				None,
				render_resolution.0 as usize,
				render_resolution.1 as usize,
			);

			match result {
				Ok(()) => {}
				Err(e) => eprintln!("warning:{e}"),
			}

			self.main_framebuffer.set_texture(
				win::FramebufferAttachment::Color0,
				&self.main_framebuffer_texture,
			);
			self.main_framebuffer_size = render_resolution;
			self.needs_redraw = true;
		}
		
		// this needs_redraw check stops the SDF from being rendered when
		// the escape menu is open for example (unless window dimensions/settings are changed)
		// this reduces GPU usage and gives a higher framerate
		if self.needs_redraw {
			self.render_main();
			self.needs_redraw = false;
		}
		
		self.flash.a = f32::max(self.flash.a - frame_dt * (2.0 - 1.0 * self.flash.a), 0.0);
		if self.flash.a <= 0.0 {
			// icon is no longer visible
			self.flash_icon = Icon::None;
		}

		self.render_post();

		self.window.swap();

		if self.show_debug_info {
			println!("frame time = {:?}ms", frame_dt * 1000.0);
		}

		!self.quit
	}
}

fn try_main() -> Result<(), String> {
	let settings =
		Settings::load("settings.txt").map_err(|e| format!("Error loading settings.txt: {e}"))?;
	let mut state = State::new(settings)?;
	while state.frame() {}

	Ok(())
}

fn main() {
	if let Err(e) = try_main() {
		win::display_error_message(&e);
	}
}