diff options
author | Leo Tenenbaum <pommicket@gmail.com> | 2019-12-18 17:35:54 -0500 |
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committer | Leo Tenenbaum <pommicket@gmail.com> | 2019-12-18 17:35:54 -0500 |
commit | 32e8dc1da3cfed115fd449667c5b6134705b0089 (patch) | |
tree | 467b7b516c503393a7ffc359fc0eeeec47b3e618 /README.html | |
parent | 93093f5a220582ade7e51008d6c234a508381089 (diff) |
fixed leaks
Diffstat (limited to 'README.html')
-rw-r--r-- | README.html | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/README.html b/README.html index ca851af..2f08d15 100644 --- a/README.html +++ b/README.html @@ -11,17 +11,17 @@ and there are almost definitely bugs right now.</strong> I would recommend against using it for anything big or important. Many parts of it may change in the future.</p> -<p><code>toc</code> improves on C's syntax (and semantics) in many ways, +<p><code>toc</code> improves on C’s syntax (and semantics) in many ways, To declare <code>x</code> as an integer and set it to 5, you can do:</p> <p><code> -x := 5; // Declare x and set x to 5 (infer type) <br /> -x : int = 5; // Explicitly make the type int. <br /> -x : int; x = 5; // Declare x as an integer, then set it to 5. +x := 5; // Declare x and set x to 5 (infer type) +x : int = 5; // Explicitly make the type int. +x : int; x = 5; // Declare x as an integer, then set it to 5. </code></p> -<p><code>toc</code> is statically typed and has many of C's features, but +<p><code>toc</code> is statically typed and has many of C’s features, but it is nearly as fast in theory.</p> <p>See <code>docs</code> for more information (in progress).</p> @@ -37,11 +37,12 @@ it is nearly as fast in theory.</p> <p><code>toc</code> compiles to C for three reasons:</p> <ul> -<li>Speed. C is one of the most performant programming languages out there. It also has compilers which are very good at optimizing (better than anything I could write). </li> +<li>Speed. C is one of the most performant programming languages out there. It also has compilers which are very good at optimizing (better than anything I could write).</li> <li>Portability. C is probably the most portable language. It has existed for >30 years and can run on practically anything. Furthermore, all major languages nowadays can call functions written in C.</li> -<li>Laziness. I don't really want to deal with writing something which outputs machine code, and it would certainly be more buggy than something which outputs C.</li> +<li>Laziness. I don’t really want to deal with writing something which outputs machine code, and it would certainly be more buggy than something which outputs C.</li> </ul> + <hr /> <h3><code>toc</code> Source Code</h3> @@ -50,15 +51,15 @@ it is nearly as fast in theory.</p> <h4>Build system</h4> -<p><code>toc</code> is set up as a unity build, meaning that there is only one translation unit. So, <code>main.c</code> <code>#include</code>s <code>toc.c</code>, which <code>#include</code>s all of <code>toc</code>'s files.</p> +<p><code>toc</code> is set up as a unity build, meaning that there is only one translation unit. So, <code>main.c</code> <code>#include</code>s <code>toc.c</code>, which <code>#include</code>s all of <code>toc</code>’s files.</p> <h5>Why?</h5> -<p>This improves compilation speeds (especially from scratch), since you don't have to include headers a bunch of times for each translation unit. This is more of a problem in C++, where, for example, doing <code>#include <map></code> ends up turning into 25,000 lines after preprocessing. All of toc's source code, which includes most of the C standard library, at the time of this writing (Dec 2019) is only 22,000 lines after preprocessing; imagine including all of that once for each translation unit which includes <code>map</code>. It also obviates the need for fancy build systems like CMake.</p> +<p>This improves compilation speeds (especially from scratch), since you don’t have to include headers a bunch of times for each translation unit. This is more of a problem in C++, where, for example, doing <code>#include <map></code> ends up turning into 25,000 lines after preprocessing. All of toc’s source code, which includes most of the C standard library, at the time of this writing (Dec 2019) is only 22,000 lines after preprocessing; imagine including all of that once for each translation unit which includes <code>map</code>. It also obviates the need for fancy build systems like CMake.</p> <h4>New features</h4> -<p>Here are all the C99 features which <code>toc</code> depends on (I might have forgotten some...):</p> +<p>Here are all the C99 features which <code>toc</code> depends on (I might have forgotten some…):</p> <ul> <li>Declare anywhere</li> @@ -67,15 +68,17 @@ it is nearly as fast in theory.</p> <li>Flexible array members</li> </ul> + <p>The last three of those could all be removed fairly easily (assuming the system actually has 8-, 16-, 32-, and 64-bit signed and unsigned types).</p> <p>And here are all of its C11 features:</p> <ul> <li>Anonymous structures/unions</li> -<li><code>max_align_t</code> and <code>alignof</code> - It can still compile without these but it won't technically be standard-compliant</li> +<li><code>max_align_t</code> and <code>alignof</code> - It can still compile without these but it won’t technically be standard-compliant</li> </ul> + <h4>More</h4> <p>See <code>main.c</code> for a bit more information.</p> @@ -93,13 +96,14 @@ it is nearly as fast in theory.</p> <tr><td>0.1.1</td><td>Better constant parameter inference.</td><td>2019 Dec 16</td></tr> </table> + <hr /> <h3>Report a bug</h3> -<p>If you find a bug, you can report it through <a href="https://github.com/pommicket/toc/issues">GitHub's issue tracker</a>, or by emailing pommicket@gmail.com.</p> +<p>If you find a bug, you can report it through <a href="https://github.com/pommicket/toc/issues">GitHub’s issue tracker</a>, or by emailing pommicket@gmail.com.</p> -<p>Just send me the <code>toc</code> source code which results in the bug, and I'll try to fix it. </p> +<p>Just send me the <code>toc</code> source code which results in the bug, and I’ll try to fix it.</p> <hr /> @@ -114,7 +118,8 @@ int main() { } </code></pre> -<p>Is completely fine. <code>x</code> will hold an unspecified value after the jump (but it isn't used so it doesn't really matter). Apparently, in C++, this is an ill-formed program. This is a bit ridiculous since</p> + +<p>Is completely fine. <code>x</code> will hold an unspecified value after the jump (but it isn’t used so it doesn’t really matter). Apparently, in C++, this is an ill-formed program. This is a bit ridiculous since</p> <pre><code> int main() { @@ -125,4 +130,5 @@ int main() { } </code></pre> -<p>is fine. So that's an interesting little "fun fact": <code>int x = 5;</code> isn't always the same as <code>int x; x = 5;</code> in C++.</p> + +<p>is fine. So that’s an interesting little “fun fact”: <code>int x = 5;</code> isn’t always the same as <code>int x; x = 5;</code> in C++.</p> |