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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef QUACKLE_STREAMINGREPORTER_H
#define QUACKLE_STREAMINGREPORTER_H
#include "reporter.h"
class QTextStream;
namespace Quackle
{
class Game;
}
namespace QuackleIO
{
// Full-game reporter using Qt streaming.
class StreamingReporter
{
public:
StreamingReporter();
// duplicates functionality of Quackle::Reporter::reportGame but suitable
// for streaming so everything doesn't appear in the file at once.
static void reportGame(const Quackle::Game &game, Quackle::ComputerPlayer *computerPlayer, QTextStream &stream);
};
}
#endif
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