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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKER_LEXICONDIALOG_H
#define QUACKER_LEXICONDIALOG_H
#include <string>
#include <game.h>
#include <QWidget>
#include <QDialog>
using namespace std;
class QComboBox;
class QLabel;
class QLineEdit;
class QPushButton;
class LexiconDialog : public QDialog
{
Q_OBJECT
public:
LexiconDialog(QWidget *parent = 0, const QString &originalName = QString());
~LexiconDialog();
virtual void accept();
void updateLexiconInformation();
protected slots:
void deleteLexicon();
void addWordsFromFile();
private:
QLineEdit *m_lexiconName;
QComboBox *m_alphabetCombo;
QPushButton *m_addWordsFromFile;
QPushButton *m_clearAllWords;
QLabel *m_lexiconInformation;
QPushButton *m_saveChanges;
QPushButton *m_cancel;
QPushButton *m_deleteLexicon;
QString m_originalName;
};
#endif
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