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authorJohn Fultz <jfultz@wolfram.com>2023-07-17 15:49:09 -0500
committerJohn Fultz <jfultz@wolfram.com>2023-07-17 16:20:01 -0500
commit3b9e9b6df1d124b29bfd3715b6cb12cdee18b2ea (patch)
tree9ee43ed8bc403f7f9b444ecb505dbcd5afb11d75 /game.h
parent741ba7f9223071da84146069851b48d2344ac03e (diff)
Fix up std:: namespace hygiene.
* Remove all uses of `using namespace std` from header files (although a few specific cases of things like `using std::vector` remain) * Move all existing uses of `using namespace std` in cpp files to after the header includes * Make coordinating changes so it builds again. Qt6 builds on Windows were breaking because of namespace collision between std::byte and some version of `byte` in one of Qt's namespaces. That breakage is now fixed. It would be good to systematically clean up all `using` declarations in header files to ensure nothing is leaking out, but that's for another time.
Diffstat (limited to 'game.h')
-rw-r--r--game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game.h b/game.h
index 7cf5708..98031f1 100644
--- a/game.h
+++ b/game.h
@@ -610,7 +610,7 @@ inline void GamePosition::setExplanatoryNote(const UVString &explanatoryNote)
}
// simple modifiable list of positions
-typedef vector<GamePosition> PositionList;
+typedef std::vector<GamePosition> PositionList;
class Game;
@@ -836,7 +836,7 @@ public:
protected:
History m_positions;
- typedef map<int, ComputerPlayer *> ComputerPlayerMap;
+ typedef std::map<int, ComputerPlayer *> ComputerPlayerMap;
ComputerPlayer *m_defaultComputerPlayer;
ComputerPlayerMap m_computerPlayers;