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////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Leo Tenenbaum
// This file is part of GraphColoring.
//
// GraphColoring is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GraphColoring is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////////////
#ifndef GRAPHCOLORING_GRAPHS_GRAPH_H_
#define GRAPHCOLORING_GRAPHS_GRAPH_H_
#include <set>
#include "vertex.hpp"
#include "edge.hpp"
namespace graphcoloring {
class Graph {
public:
Graph(gui::Window* window, const gui::Position& viewport_position,
bool directed = false);
virtual ~Graph();
int V() const;
int E() const;
void AddOrigin(int id);
void Clear(); // Clear all vertices and edges
void Lock(); // Disallow changes to the graph
void Unlock(); // Allow changes to the graph
bool HasVertexWithID(int id) const;
Vertex& GetVertexByID(int id);
const Vertex& GetVertexByIDConst(int id) const;
Edge& GetEdgeByEndpoints(int from, int to);
const Edge& GetEdgeByEndpointsConst(int from, int to) const;
bool HasEdgeWithID(int id) const;
Edge& GetEdgeByID(int id);
const Edge& GetEdgeByIDConst(int id) const;
int GetHoveringVertex() const; // Returns ID of vertex which mouse is hovering over, -1 if no such vertex.
int GetHoveringEdge() const;
int AddVertex(Vertex& v);
int AddVertex(int x, int y); // Create vertex with some default parameters.
int AddEdge(Edge& e);
int AddEdge(int v1, int v2); // Create edge with some default parameters.
bool HasEdge(int id1, int id2) const; // Is there an edge between id1 and id2?
void RemoveVertex(int id);
void RemoveEdge(int id1, int id2);
int Degree(int id) const;
bool IsConnected(int id) const;
bool IsConnected() const;
void Render(const std::set<int>& edges_in_path,
const std::set<int>& vertices_in_path, int last_vertex);
void Render();
bool can_add_new_vertices; // Can the user add more vertices?
bool can_add_new_edges;
std::vector<Vertex*> vertices;
std::vector<Edge*> edges;
private:
static void ResetIDs(); // Reset edge and vertex IDs.
int AddVertex(Vertex* v);
int AddEdge(Edge* e);
void EPressed(); // e key was pressed
void DFS(); // Run a DFS on the graph to see which vertices are connected
static constexpr int COUNTER_TEXT_SIZE = 24;
gui::Window* const window;
const gui::Position& viewport_position;
bool directed;
std::vector<int> origins;
std::set<int> connected;
bool is_locked = false;
int edge_vertex; // First vertex in edge; -1 if not making edge.
int v_keyup_callback;
int e_keyup_callback;
};
} // namespace graphcoloring
#endif // SRC_GRAPHCOLORING_GRAPHS_GRAPH_H_
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