//////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2018 Leo Tenenbaum // This file is part of GraphColoring. // // GraphColoring is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // GraphColoring is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with GraphColoring. If not, see . //////////////////////////////////////////////////////////////////////////////// #ifndef GRAPHCOLORING_GRAPHS_GRAPH_H_ #define GRAPHCOLORING_GRAPHS_GRAPH_H_ #include #include "vertex.hpp" #include "edge.hpp" namespace graphcoloring { class Graph { public: Graph(gui::Window* window, const gui::Position& viewport_position, bool directed = false); virtual ~Graph(); int V() const; int E() const; void AddOrigin(int id); void Clear(); // Clear all vertices and edges void Lock(); // Disallow changes to the graph void Unlock(); // Allow changes to the graph bool HasVertexWithID(int id) const; Vertex& GetVertexByID(int id); const Vertex& GetVertexByIDConst(int id) const; Edge& GetEdgeByEndpoints(int from, int to); const Edge& GetEdgeByEndpointsConst(int from, int to) const; bool HasEdgeWithID(int id) const; Edge& GetEdgeByID(int id); const Edge& GetEdgeByIDConst(int id) const; int GetHoveringVertex() const; // Returns ID of vertex which mouse is hovering over, -1 if no such vertex. int GetHoveringEdge() const; int AddVertex(Vertex& v); int AddVertex(int x, int y); // Create vertex with some default parameters. int AddEdge(Edge& e); int AddEdge(int v1, int v2); // Create edge with some default parameters. bool HasEdge(int id1, int id2) const; // Is there an edge between id1 and id2? void RemoveVertex(int id); void RemoveEdge(int id1, int id2); int Degree(int id) const; bool IsConnected(int id) const; bool IsConnected() const; void Render(const std::set& edges_in_path, const std::set& vertices_in_path, int last_vertex); void Render(); bool can_add_new_vertices; // Can the user add more vertices? bool can_add_new_edges; std::vector vertices; std::vector edges; private: static void ResetIDs(); // Reset edge and vertex IDs. int AddVertex(Vertex* v); int AddEdge(Edge* e); void EPressed(); // e key was pressed void DFS(); // Run a DFS on the graph to see which vertices are connected static constexpr int COUNTER_TEXT_SIZE = 24; gui::Window* const window; const gui::Position& viewport_position; bool directed; std::vector origins; std::set connected; bool is_locked = false; int edge_vertex; // First vertex in edge; -1 if not making edge. int v_keyup_callback; int e_keyup_callback; }; } // namespace graphcoloring #endif // SRC_GRAPHCOLORING_GRAPHS_GRAPH_H_