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authorLeo Tenenbaum <pommicket@gmail.com>2020-12-10 10:20:50 -0500
committerLeo Tenenbaum <pommicket@gmail.com>2020-12-10 10:20:50 -0500
commitbdb6a983a84995c144e7452cb4052de2b649577c (patch)
tree9a5d95a76ece73755eae491a5ef0fa809fb4d30c /assets
parentcfe41fdfebe0913eeac99f8ac78ec52d5e00cc84 (diff)
fix windows build; add #version to shaders
Diffstat (limited to 'assets')
-rw-r--r--assets/ball_f.glsl1
-rw-r--r--assets/ball_v.glsl1
-rw-r--r--assets/platform_f.glsl1
-rw-r--r--assets/platform_v.glsl1
4 files changed, 4 insertions, 0 deletions
diff --git a/assets/ball_f.glsl b/assets/ball_f.glsl
index 779a0ec..8cd5d84 100644
--- a/assets/ball_f.glsl
+++ b/assets/ball_f.glsl
@@ -1,3 +1,4 @@
+#version 110
varying vec4 color;
varying vec2 pos;
uniform vec2 center;
diff --git a/assets/ball_v.glsl b/assets/ball_v.glsl
index 7908bc7..cd0301f 100644
--- a/assets/ball_v.glsl
+++ b/assets/ball_v.glsl
@@ -1,3 +1,4 @@
+#version 110
varying vec4 color;
varying vec2 pos;
uniform mat4 transform;
diff --git a/assets/platform_f.glsl b/assets/platform_f.glsl
index 7877ff5..685b5b0 100644
--- a/assets/platform_f.glsl
+++ b/assets/platform_f.glsl
@@ -1,3 +1,4 @@
+#version 110
varying vec4 color;
varying vec2 p1, p2;
varying vec2 pos;
diff --git a/assets/platform_v.glsl b/assets/platform_v.glsl
index 8f57aab..4178773 100644
--- a/assets/platform_v.glsl
+++ b/assets/platform_v.glsl
@@ -1,3 +1,4 @@
+#version 110
// "position" within line (0,0) = bottom-left corner, (1,1) = top-right corner
attribute vec2 vertex_p1, vertex_p2;
varying vec4 color;