From bdb6a983a84995c144e7452cb4052de2b649577c Mon Sep 17 00:00:00 2001 From: Leo Tenenbaum Date: Thu, 10 Dec 2020 10:20:50 -0500 Subject: fix windows build; add #version to shaders --- assets/ball_f.glsl | 1 + assets/ball_v.glsl | 1 + assets/platform_f.glsl | 1 + assets/platform_v.glsl | 1 + 4 files changed, 4 insertions(+) (limited to 'assets') diff --git a/assets/ball_f.glsl b/assets/ball_f.glsl index 779a0ec..8cd5d84 100644 --- a/assets/ball_f.glsl +++ b/assets/ball_f.glsl @@ -1,3 +1,4 @@ +#version 110 varying vec4 color; varying vec2 pos; uniform vec2 center; diff --git a/assets/ball_v.glsl b/assets/ball_v.glsl index 7908bc7..cd0301f 100644 --- a/assets/ball_v.glsl +++ b/assets/ball_v.glsl @@ -1,3 +1,4 @@ +#version 110 varying vec4 color; varying vec2 pos; uniform mat4 transform; diff --git a/assets/platform_f.glsl b/assets/platform_f.glsl index 7877ff5..685b5b0 100644 --- a/assets/platform_f.glsl +++ b/assets/platform_f.glsl @@ -1,3 +1,4 @@ +#version 110 varying vec4 color; varying vec2 p1, p2; varying vec2 pos; diff --git a/assets/platform_v.glsl b/assets/platform_v.glsl index 8f57aab..4178773 100644 --- a/assets/platform_v.glsl +++ b/assets/platform_v.glsl @@ -1,3 +1,4 @@ +#version 110 // "position" within line (0,0) = bottom-left corner, (1,1) = top-right corner attribute vec2 vertex_p1, vertex_p2; varying vec4 color; -- cgit v1.2.3