blob: 41b442f99f012e9bc58e71a02d0123467bf35be9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
uniform sampler2D u_main_texture;
uniform sampler2D u_menu_texture;
uniform float u_paused;
uniform float u_aspect_ratio;
uniform float u_menu_scale;
uniform vec2 u_highlight_button;
IN vec2 uv;
void main() {
// amount to darken screen by when paused
float pause_darkening = 0.75;
vec4 color = texture(u_main_texture, uv) * (1.0 - pause_darkening * u_paused);
vec2 menu_uv = (uv * 2.0 - 1.0) * vec2(1.0, -1.0);
menu_uv *= 1.0 / u_menu_scale;
menu_uv = menu_uv * vec2(u_aspect_ratio, 1.0);
menu_uv = 0.5 * menu_uv + 0.5;
float menu_pixel = u_paused * texture(u_menu_texture, menu_uv).x;
vec4 menu_color = vec4(1.0);
if (uv.y >= u_highlight_button.x && uv.y <= u_highlight_button.y) {
menu_color = vec4(1.0, 0.5, 0.0, 1.0); // highlight button
}
color = mix(color, menu_color, menu_pixel);
gl_FragColor = clamp(color, 0.0, 1.0);
}
|