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-rw-r--r--src/fshader_post.glsl12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/fshader_post.glsl b/src/fshader_post.glsl
index c44371a..41b442f 100644
--- a/src/fshader_post.glsl
+++ b/src/fshader_post.glsl
@@ -3,14 +3,22 @@ uniform sampler2D u_menu_texture;
uniform float u_paused;
uniform float u_aspect_ratio;
uniform float u_menu_scale;
+uniform vec2 u_highlight_button;
IN vec2 uv;
void main() {
- vec4 color = texture(u_main_texture, uv) * (1.0 - 0.5 * u_paused);
+ // amount to darken screen by when paused
+ float pause_darkening = 0.75;
+ vec4 color = texture(u_main_texture, uv) * (1.0 - pause_darkening * u_paused);
vec2 menu_uv = (uv * 2.0 - 1.0) * vec2(1.0, -1.0);
menu_uv *= 1.0 / u_menu_scale;
menu_uv = menu_uv * vec2(u_aspect_ratio, 1.0);
menu_uv = 0.5 * menu_uv + 0.5;
- color = mix(color, vec4(1.0), u_paused * texture(u_menu_texture, menu_uv).x);
+ float menu_pixel = u_paused * texture(u_menu_texture, menu_uv).x;
+ vec4 menu_color = vec4(1.0);
+ if (uv.y >= u_highlight_button.x && uv.y <= u_highlight_button.y) {
+ menu_color = vec4(1.0, 0.5, 0.0, 1.0); // highlight button
+ }
+ color = mix(color, menu_color, menu_pixel);
gl_FragColor = clamp(color, 0.0, 1.0);
}