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#include "std/io.toc", io;
#include "std/mem.toc", mem;
use mem;
Point ::= struct {
x: int;
y: int;
a ::= 3;
}
Point3D ::= struct {
use point: Point;
z: int;
}
Point4D ::= struct {
use p3: Point3D;
w: int;
}
Foo ::= struct {
f: f32;
}
Bar ::= struct {
use foo: Foo;
use p4: Point4D;
}
make_point ::= fn (x_: int, y_: int) use p: Point {
x = x_+a;
y = y_+a;
}
make_bar ::= fn (x_ := 0, y_ := 0, z_ := 0, w_ := 0, f_ := 0.0) use b: Bar {
x = x_;
y = y_;
z = z_;
b.p4.w = w_;
b.f = f_;
}
main ::= fn() {
use io;
{
use p: Point;
use io;
x = 5;
puti(x);
}
ps := news(Point, 5);
for p := &ps {
*p = make_point(3, 5);
}
for use p, i := &ps {
x += i;
y += 2*i;
}
for use p := ps {
writei(x);
writes(" ");
writei(y);
puts("");
}
dels(ps);
b := make_bar(5, 8, 13, 12);
puti(b.x);
puti(b.y);
puti(b.z);
puti(b.w);
}
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