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#include "std/io.toc", io;
Point3D ::= struct {
x, y, z: f32;
}
calculation ::= fn() int {
p: Point3D;
return (#sizeof Point3D) * (#sizeof typeof p) * (sizeof Point3D) * (sizeof typeof p)
* (#alignof Point3D) * (#alignof typeof p) * (alignof Point3D) * (alignof typeof p);
}
main ::= fn() {
x ::= calculation();
io.puti(x);
io.puti(calculation());
}
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