1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
|
#define TED_PATH_MAX 256
#define TED_UNTITLED "Untitled" // what to call untitled buffers
#define TEXT_SIZE_MIN 6
#define TEXT_SIZE_MAX 70
// these all say "CPP" but really they're C/C++
enum {
SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */)
SYNTAX_STATE_CPP_SINGLE_LINE_COMMENT = 0x2u, // if you add a \ to the end of a single-line comment, it is continued to the next line.
SYNTAX_STATE_CPP_PREPROCESSOR = 0x4u, // similar to above
SYNTAX_STATE_CPP_STRING = 0x8u,
SYNTAX_STATE_CPP_RAW_STRING = 0x10u,
};
enum {
SYNTAX_STATE_RUST_COMMENT_DEPTH_MASK = 0xfu, // in rust, /* */ comments can nest.
SYNTAX_STATE_RUST_COMMENT_DEPTH_MUL = 0x1u,
SYNTAX_STATE_RUST_COMMENT_DEPTH_BITS = 4, // number of bits we allocate for the comment depth.
SYNTAX_STATE_RUST_STRING = 0x10u,
SYNTAX_STATE_RUST_STRING_IS_RAW = 0x20u,
};
enum {
SYNTAX_STATE_PYTHON_STRING = 0x01u, // multiline strings (''' and """)
SYNTAX_STATE_PYTHON_STRING_DBL_QUOTED = 0x02u, // is this a """ string, as opposed to a ''' string?
};
typedef u8 SyntaxState;
ENUM_U16 {
LANG_NONE,
LANG_C,
LANG_CPP,
LANG_RUST,
LANG_PYTHON,
LANG_COUNT
} ENUM_U16_END(Language);
typedef struct {
Language lang;
char const *name;
} LanguageName;
static LanguageName const language_names[] = {
{LANG_NONE, "None"},
{LANG_C, "C"},
{LANG_CPP, "C++"},
{LANG_RUST, "Rust"},
{LANG_PYTHON, "Python"},
};
ENUM_U8 {
SYNTAX_NORMAL,
SYNTAX_KEYWORD,
SYNTAX_BUILTIN,
SYNTAX_COMMENT,
SYNTAX_PREPROCESSOR,
SYNTAX_STRING,
SYNTAX_CHARACTER,
SYNTAX_CONSTANT,
} ENUM_U8_END(SyntaxCharType);
typedef struct {
float cursor_blink_time_on, cursor_blink_time_off;
u32 colors[COLOR_COUNT];
u16 text_size;
u16 max_menu_width;
u16 error_display_time;
bool auto_indent;
bool auto_add_newline;
bool syntax_highlighting;
bool line_numbers;
bool auto_reload;
u8 tab_width;
u8 cursor_width;
u8 undo_save_time;
u8 border_thickness;
u8 padding;
u8 scrolloff;
char build_default_command[256];
char tags_filename[128];
// [i] = comma-separated string of file extensions for language i, or NULL for none
char *language_extensions[LANG_COUNT];
} Settings;
#define SCANCODE_COUNT 0x120 // SDL scancodes should be less than this value.
// a "key combo" is some subset of {control, shift, alt} + some key.
#define KEY_COMBO_COUNT (SCANCODE_COUNT << 3)
#define KEY_MODIFIER_CTRL_BIT 0
#define KEY_MODIFIER_SHIFT_BIT 1
#define KEY_MODIFIER_ALT_BIT 2
#define KEY_MODIFIER_CTRL ((u32)1<<KEY_MODIFIER_CTRL_BIT)
#define KEY_MODIFIER_SHIFT ((u32)1<<KEY_MODIFIER_SHIFT_BIT)
#define KEY_MODIFIER_ALT ((u32)1<<KEY_MODIFIER_ALT_BIT)
// ctrl+alt+c is encoded as SDL_SCANCODE_C << 3 | KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT
typedef struct KeyAction {
u32 line_number; // config line number where this was set
Command command; // this will be 0 (COMMAND_UNKNOWN) if there's no action for the key
i64 argument;
} KeyAction;
// a position in the buffer
typedef struct {
u32 line;
u32 index; // index of character in line (not the same as column, since a tab is settings->tab_width columns)
} BufferPos;
typedef struct {
SyntaxState syntax;
u32 len;
char32_t *str;
} Line;
// this refers to replacing prev_len characters (found in prev_text) at pos with new_len characters
typedef struct {
bool chain; // should this + the next edit be treated as one?
BufferPos pos;
u32 new_len;
u32 prev_len;
char32_t *prev_text;
double time; // time at start of edit (i.e. the time just before the edit), in seconds since epoch
} BufferEdit;
typedef struct {
char *filename; // NULL if this buffer doesn't correspond to a file (e.g. line buffers)
struct Ted *ted; // we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function
double scroll_x, scroll_y; // number of characters scrolled in the x/y direction
struct timespec last_write_time; // last write time to filename.
BufferPos cursor_pos;
BufferPos selection_pos; // if selection is true, the text between selection_pos and cursor_pos is selected.
bool is_line_buffer; // "line buffers" are buffers which can only have one line of text (used for inputs)
bool selection;
bool store_undo_events; // set to false to disable undo events
// This is set to true whenever a change is made to the buffer, and never set to false by buffer_ functions.
// (Distinct from buffer_unsaved_changes)
bool modified;
bool will_chain_edits;
bool chaining_edits; // are we chaining undo events together?
bool view_only;
// If set to true, buffer will be scrolled to the cursor position next frame.
// This is to fix the problem that x1,y1,x2,y2 are not updated until the buffer is rendered.
bool center_cursor_next_frame;
float x1, y1, x2, y2;
u32 nlines;
u32 lines_capacity;
u32 undo_history_write_pos; // where in the undo history was the last write? used by buffer_unsaved_changes
u32 first_line_on_screen, last_line_on_screen; // which lines are on screen? updated when buffer_render is called.
// to cache syntax highlighting properly, it is important to keep track of the
// first and last line modified since last frame.
u32 frame_earliest_line_modified;
u32 frame_latest_line_modified;
Line *lines;
char error[256];
BufferEdit *undo_history; // dynamic array of undo history
BufferEdit *redo_history; // dynamic array of redo history
} TextBuffer;
ENUM_U16 {
MENU_NONE,
MENU_OPEN,
MENU_SAVE_AS,
MENU_WARN_UNSAVED, // warn about unsaved changes
MENU_ASK_RELOAD, // prompt about whether to reload file which has ben changed by another program
} ENUM_U16_END(Menu);
typedef struct {
char const *name;
u32 color;
} SelectorEntry;
typedef struct {
SelectorEntry *entries;
u32 n_entries;
Rect bounds;
u32 cursor; // index where the selector thing is
float scroll;
bool enable_cursor;
} Selector;
// file entries for file selectors
typedef struct {
char *name; // just the file name
char *path; // full path
FsType type;
} FileEntry;
typedef struct {
Selector sel;
Rect bounds;
u32 n_entries;
FileEntry *entries;
char cwd[TED_PATH_MAX];
bool create_menu; // this is for creating files, not opening files
} FileSelector;
// a node is a collection of tabs OR a split of two nodes
typedef struct Node {
u16 *tabs; // dynamic array of indices into ted->buffers, or NULL if this is a split
float split_pos; // number from 0 to 1 indicating where the split is.
u16 active_tab;
bool vertical_split; // is the split vertical? if false, this split looks like a|b
u16 split_a; // split left/upper half; index into ted->nodes
u16 split_b; // split right/lower half
} Node;
#define TED_MAX_BUFFERS 256
#define TED_MAX_NODES 256
// max tabs per node
#define TED_MAX_TABS 100
typedef struct {
BufferPos start;
BufferPos end;
} FindResult;
typedef struct {
char *filename;
BufferPos pos;
u32 build_output_line; // which line in the build output corresponds to this error
} BuildError;
typedef struct Ted {
SDL_Window *window;
Font *font_bold;
Font *font;
TextBuffer *active_buffer;
// buffer we are currently drag-to-selecting in, if any
TextBuffer *drag_buffer;
// while a menu or something is open, there is no active buffer. when the menu is closed,
// the old active buffer needs to be restored. that's what this stores.
TextBuffer *prev_active_buffer;
Node *root;
Node *active_node;
Settings settings;
float window_width, window_height;
u32 key_modifier; // which of shift, alt, ctrl are down right now.
v2 mouse_pos;
u8 nmouse_clicks[4]; // nmouse_clicks[i] = length of mouse_clicks[i]
v2 mouse_clicks[4][32]; // mouse_clicks[SDL_BUTTON_RIGHT], for example, is all the right mouse-clicks that have happened this frame
// number of times mouse was clicked at each position
u8 mouse_click_times[4][32];
int scroll_total_x, scroll_total_y; // total amount scrolled in the x and y direction this frame
Menu menu;
FileSelector file_selector;
TextBuffer line_buffer; // general-purpose line buffer for inputs -- used for menus
bool line_buffer_submitted; // set to true if the line buffer was just submitted this frame.
TextBuffer find_buffer; // use for "find" term in find/find+replace
TextBuffer replace_buffer; // "replace" for find+replace
TextBuffer build_buffer; // buffer for build output (view only)
double error_time; // time error box was opened (in seconds -- see time_get_seconds)
KeyAction key_actions[KEY_COMBO_COUNT];
bool search_cwd; // should the working directory be searched for files? set to true if the executable isn't "installed"
bool quit; // if set to true, the window will close next frame. NOTE: this doesn't check for unsaved changes!!
bool find; // is the find or find+replace menu open?
bool replace; // is the find+replace menu open?
bool find_regex, find_case_sensitive; // find options
u32 find_flags; // flags used last time search term was compiled
pcre2_code *find_code;
pcre2_match_data *find_match_data;
FindResult *find_results;
bool find_invalid_pattern; // invalid regex?
Command warn_unsaved; // if non-zero, the user is trying to execute this command, but there are unsaved changes
bool build_shown; // are we showing the build output?
bool building; // is the build process running?
BuildError *build_errors; // dynamic array of build errors
u32 build_error; // build error we are currently "on"
// points to a selector if any is open, otherwise NULL.
Selector *selector_open;
Process build_process;
// When we read the stdout from the build process, the tail end of the read could be an
// incomplete UTF-8 code point. This is where we store that "tail end" until more
// data is available. (This is up to 3 bytes, null terminated)
char build_incomplete_codepoint[4];
char warn_unsaved_names[TED_PATH_MAX]; // comma-separated list of files with unsaved changes (only applicable if warn_unsaved != 0)
char warn_overwrite[TED_PATH_MAX]; // file name user is trying to overwrite
char ask_reload[TED_PATH_MAX]; // file name which we want to reload
char local_data_dir[TED_PATH_MAX];
char global_data_dir[TED_PATH_MAX];
char home[TED_PATH_MAX];
char cwd[TED_PATH_MAX]; // current working directory
char build_dir[TED_PATH_MAX]; // directory where we run the build command
bool nodes_used[TED_MAX_NODES];
Node nodes[TED_MAX_NODES];
bool buffers_used[TED_MAX_BUFFERS];
TextBuffer buffers[TED_MAX_BUFFERS];
char window_title[256];
char error[512];
char error_shown[512]; // error display in box on screen
} Ted;
void command_execute(Ted *ted, Command c, i64 argument);
|