diff options
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 113 |
1 files changed, 61 insertions, 52 deletions
@@ -1,6 +1,6 @@ /* TODO: -- use dynamic arrays for mouse_presses etc. +- cache buffer settings FUTURE FEATURES: - autodetect indentation (tabs vs spaces) @@ -602,8 +602,11 @@ int main(int argc, char **argv) { ted->mouse_pos = Vec2((float)mouse_x, (float)mouse_y); } - memset(ted->nmouse_clicks, 0, sizeof ted->nmouse_clicks); - memset(ted->nmouse_releases, 0, sizeof ted->nmouse_releases); + for (size_t i = 0; i < arr_count(ted->mouse_clicks); ++i) + arr_clear(ted->mouse_clicks[i]); + for (size_t i = 0; i < arr_count(ted->mouse_releases); ++i) + arr_clear(ted->mouse_releases[i]); + ted->scroll_total_x = ted->scroll_total_y = 0; ted_update_window_dimensions(ted); @@ -656,63 +659,65 @@ int main(int argc, char **argv) { ted_press_key(ted, KEYCODE_X2, key_modifier); } - if (button < arr_count(ted->nmouse_clicks) - && ted->nmouse_clicks[button] < arr_count(ted->mouse_clicks[button])) { - vec2 pos = Vec2(x, y); - bool add = true; - if (*ted->message_shown) { - if (rect_contains_point(message_box_rect(ted), pos)) { - // clicked on message - if (button == SDL_BUTTON_LEFT) { - // dismiss message - *ted->message_shown = '\0'; - } - // don't let anyone else use this event - add = false; + if (button >= arr_count(ted->mouse_clicks)) break; + + vec2 pos = Vec2(x, y); + bool add = true; + if (*ted->message_shown) { + if (rect_contains_point(message_box_rect(ted), pos)) { + // clicked on message + if (button == SDL_BUTTON_LEFT) { + // dismiss message + *ted->message_shown = '\0'; } + // don't let anyone else use this event + add = false; } - - if (add) { - // handle mouse click - // we need to do this here, and not in buffer_render, because ctrl+click (go to definition) - // could switch to a different buffer. - // line buffer click handling, IS done in buffer_render (yes this is less than ideal) - if (!ted->menu) { - for (u32 i = 0; i < TED_MAX_NODES; ++i) { - if (ted->nodes_used[i]) { - Node *node = &ted->nodes[i]; - if (node->tabs) { - buffer = &ted->buffers[node->tabs[node->active_tab]]; - if (buffer_handle_click(ted, buffer, pos, times)) { - add = false; - break; - } + } + + if (add) { + // handle mouse click + // we need to do this here, and not in buffer_render, because ctrl+click (go to definition) + // could switch to a different buffer. + // line buffer click handling, IS done in buffer_render (yes this is less than ideal) + if (!ted->menu) { + for (u32 i = 0; i < TED_MAX_NODES; ++i) { + if (ted->nodes_used[i]) { + Node *node = &ted->nodes[i]; + if (node->tabs) { + buffer = &ted->buffers[node->tabs[node->active_tab]]; + if (buffer_handle_click(ted, buffer, pos, times)) { + add = false; + break; } } } - if (ted->build_shown) - if (buffer_handle_click(ted, &ted->build_buffer, pos, times)) // handle build buffer clicks - add = false; - } - if (add) { - ted->mouse_clicks[button][ted->nmouse_clicks[button]] = pos; - ted->mouse_click_times[button][ted->nmouse_clicks[button]] = times; - ++ted->nmouse_clicks[button]; } + if (add && ted->build_shown) + if (buffer_handle_click(ted, &ted->build_buffer, pos, times)) // handle build buffer clicks + add = false; } } + if (add) { + MouseClick click = { + .pos = pos, + .times = times, + }; + arr_add(ted->mouse_clicks[button], click); + } } break; case SDL_MOUSEBUTTONUP: { if (ted->recording_macro) break; // ignore mouse input during macros Uint8 button = event.button.button; - if (button < arr_count(ted->nmouse_releases)) { - vec2 pos = Vec2((float)event.button.x, (float)event.button.y); - if (ted->nmouse_releases[button] < arr_count(ted->mouse_releases[button])) { - ted->mouse_releases[button][ted->nmouse_releases[button]++] = pos; - } - } + if (button >= arr_count(ted->mouse_releases)) break; + + vec2 pos = Vec2((float)event.button.x, (float)event.button.y); + MouseRelease release = { + .pos = pos + }; + arr_add(ted->mouse_releases[button], release); } break; case SDL_MOUSEMOTION: { if (ted->recording_macro) @@ -989,11 +994,9 @@ int main(int argc, char **argv) { ted->cursor = ted->cursor_resize_v; } else { Rect gap = rect4(x1, y - padding, x2, y); - for (uint i = 0; i < ted->nmouse_clicks[SDL_BUTTON_LEFT]; ++i) { - if (rect_contains_point(gap, ted->mouse_clicks[SDL_BUTTON_LEFT][i])) { - // start resizing build output - ted->resizing_build_output = true; - } + if (ted_clicked_in_rect(ted, gap)) { + // start resizing build output + ted->resizing_build_output = true; } if (rect_contains_point(gap, ted->mouse_pos)) { ted->cursor = ted->cursor_resize_v; @@ -1027,7 +1030,7 @@ int main(int argc, char **argv) { } // stop dragging tab if mouse was released - if (ted->nmouse_releases[SDL_BUTTON_LEFT]) + if (arr_len(ted->mouse_releases[SDL_BUTTON_LEFT])) ted->dragging_tab_node = NULL; if (ted->menu) { @@ -1177,6 +1180,12 @@ int main(int argc, char **argv) { } + + for (size_t i = 0; i < arr_count(ted->mouse_clicks); ++i) + arr_clear(ted->mouse_clicks[i]); + for (size_t i = 0; i < arr_count(ted->mouse_releases); ++i) + arr_clear(ted->mouse_releases[i]); + if (ted->find) find_close(ted); build_stop(ted); |