diff options
-rw-r--r-- | build.c | 23 | ||||
-rw-r--r-- | find.c | 18 | ||||
-rw-r--r-- | main.c | 1 | ||||
-rw-r--r-- | ted.h | 37 |
4 files changed, 58 insertions, 21 deletions
@@ -1,5 +1,6 @@ -// clear build errors and stop -static void build_stop(Ted *ted) { +#include "ted.h" + +void build_stop(Ted *ted) { if (ted->building) process_kill(&ted->build_process); ted->building = false; @@ -18,13 +19,11 @@ static void build_stop(Ted *ted) { } } -// call before adding anything to the build queue -static void build_queue_start(Ted *ted) { +void build_queue_start(Ted *ted) { build_stop(ted); } -// add a command to the build queue -static void build_queue_command(Ted *ted, const char *command) { +void build_queue_command(Ted *ted, const char *command) { char *copy = str_dup(command); if (copy) arr_add(ted->build_queue, copy); @@ -68,20 +67,18 @@ void build_setup_buffer(Ted *ted) { build_buffer->store_undo_events = false; // don't need undo events for build output buffer } -// make sure you set ted->build_dir before running this! -static void build_queue_finish(Ted *ted) { +void build_queue_finish(Ted *ted) { build_setup_buffer(ted); build_run_next_command_in_queue(ted); // run the first command } -// make sure you set ted->build_dir before running this! -static void build_start_with_command(Ted *ted, const char *command) { +void build_start_with_command(Ted *ted, const char *command) { build_queue_start(ted); build_queue_command(ted, command); build_queue_finish(ted); } -static void build_start(Ted *ted) { +void build_start(Ted *ted) { Settings *settings = ted_active_settings(ted); char *command = settings->build_default_command; char *root = ted_get_root_dir(ted); @@ -125,7 +122,7 @@ static void build_go_to_error(Ted *ted) { } } -static void build_next_error(Ted *ted) { +void build_next_error(Ted *ted) { if (ted->build_errors) { ted->build_error += 1; ted->build_error %= arr_len(ted->build_errors); @@ -133,7 +130,7 @@ static void build_next_error(Ted *ted) { } } -static void build_prev_error(Ted *ted) { +void build_prev_error(Ted *ted) { if (ted->build_errors) { ted->build_error += arr_len(ted->build_errors) - 1; ted->build_error %= arr_len(ted->build_errors); @@ -1,3 +1,5 @@ +#include "ted.h" + #define PCRE2_STATIC #define PCRE2_CODE_UNIT_WIDTH 32 #include <pcre2.h> @@ -71,7 +73,7 @@ static void find_free_pattern(Ted *ted) { arr_clear(ted->find_results); } -static float find_menu_height(Ted *ted) { +float find_menu_height(Ted *ted) { Font *font = ted->font; float char_height = text_font_char_height(font); const Settings *settings = ted_active_settings(ted); @@ -266,7 +268,7 @@ static bool find_replace_match(Ted *ted, u32 match_idx) { } // replace the match we are currently highlighting, or do nothing if there is no highlighted match -static void find_replace(Ted *ted) { +void find_replace(Ted *ted) { TextBuffer *buffer = find_search_buffer(ted); if (!buffer) return; u32 match_idx = find_match_idx(ted); @@ -278,18 +280,18 @@ static void find_replace(Ted *ted) { } // go to next find result -static void find_next(Ted *ted) { +void find_next(Ted *ted) { if (ted->replace) { find_replace(ted); } find_next_in_direction(ted, +1); } -static void find_prev(Ted *ted) { +void find_prev(Ted *ted) { find_next_in_direction(ted, -1); } -static void find_replace_all(Ted *ted) { +void find_replace_all(Ted *ted) { TextBuffer *buffer = find_search_buffer(ted); if (!buffer) return; if (ted->replace) { @@ -315,7 +317,7 @@ static void find_replace_all(Ted *ted) { } } -static void find_menu_frame(Ted *ted, Rect menu_bounds) { +void find_menu_frame(Ted *ted, Rect menu_bounds) { Font *font = ted->font, *font_bold = ted->font_bold; const float char_height = text_font_char_height(font); @@ -454,7 +456,7 @@ static void find_menu_frame(Ted *ted, Rect menu_bounds) { } -static void find_open(Ted *ted, bool replace) { +void find_open(Ted *ted, bool replace) { if (ted->menu) return; if (ted->active_buffer == &ted->build_buffer) return; if (!ted->find) @@ -466,7 +468,7 @@ static void find_open(Ted *ted, bool replace) { find_update(ted, true); } -static void find_close(Ted *ted) { +void find_close(Ted *ted) { ted->find = false; ted_switch_to_buffer(ted, find_search_buffer(ted)); find_free_pattern(ted); @@ -21,6 +21,7 @@ (make every c file a valid translation unit) - some way of opening + closing all C files in directory for clangd workspace/symbols to work? is this still necessary? + - maybe it can be done with the clangd config instead.s - CSS highlighting - styles ([color] sections) - more documentation generally (development.md or something?) @@ -742,6 +742,31 @@ void buffer_toggle_comment_selection(TextBuffer *buffer); // make sure to call gl_geometry_draw after this void buffer_highlight_lsp_range(TextBuffer *buffer, LSPRange range); +// === build.c === +// clear build errors and stop +void build_stop(Ted *ted); +// call before adding anything to the build queue +void build_queue_start(Ted *ted); +// add a command to the build queue. call build_queue_start before this. +void build_queue_command(Ted *ted, const char *command); +// call this after calling build_queue_start, build_queue_command. +// make sure you set ted->build_dir before running this! +void build_queue_finish(Ted *ted); +// set up the build output buffer. +void build_setup_buffer(Ted *ted); +// run a single command in the build window. +// make sure you set ted->build_dir before running this! +void build_start_with_command(Ted *ted, const char *command); +// figure out which build command to run, and run it. +void build_start(Ted *ted); +// go to next build error +void build_next_error(Ted *ted); +// go to previous build error +void build_prev_error(Ted *ted); +// find build errors in build buffer. +void build_check_for_errors(Ted *ted); +void build_frame(Ted *ted, float x1, float y1, float x2, float y2); + // === colors.c === ColorSetting color_setting_from_str(const char *str); const char *color_setting_to_str(ColorSetting s); @@ -753,6 +778,18 @@ Command command_from_str(const char *str); const char *command_to_str(Command c); void command_execute(Ted *ted, Command c, i64 argument); +// === find.c === +TextBuffer *find_search_buffer(Ted *ted); +float find_menu_height(Ted *ted); +void find_update(Ted *ted, bool force); +void find_replace(Ted *ted); +void find_next(Ted *ted); +void find_prev(Ted *ted); +void find_replace_all(Ted *ted); +void find_menu_frame(Ted *ted, Rect menu_bounds); +void find_open(Ted *ted, bool replace); +void find_close(Ted *ted); + // === gl.c === GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer); void gl_rc_sab_incref(GlRcSAB *s); |