diff options
author | pommicket <pommicket@gmail.com> | 2025-09-28 00:56:49 -0400 |
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committer | pommicket <pommicket@gmail.com> | 2025-09-28 00:58:15 -0400 |
commit | 92751910dc97f918a407dc14f295eeca4c64de90 (patch) | |
tree | 320dbd62e902e85328e00f7c2e626d2be72e25c4 /ted.cfg | |
parent | 59a65b2bc579d0dc3e78cb2f90a0677fd6772341 (diff) |
Remove shader custom texture support
Too much added code for little benefit
Diffstat (limited to 'ted.cfg')
-rw-r--r-- | ted.cfg | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -150,7 +150,6 @@ crlf-windows = no # t_aspect - (window_width / window_height, 1) # t_time - current time in seconds, modulo 3600 # t_save_time - time since last save, in seconds. -# t_texture - a texture, made with your choice of image # if you want your shader supported no matter what, only use stuff from GLSL version 110. # on non-ancient computers, you should be able to use GLSL version 130. # bg-shader = "void main() { @@ -160,9 +159,6 @@ crlf-windows = no # vec4 color = vec4(r, g, 1.0 - t_save_time, 0.2); # gl_FragColor = clamp(color, 0.0, 1.0); # }" -# here's an example using a texture: -# bg-texture = "/path/to/my/cool/picture.jpg" (or .png, .gif, .bmp) -# bg-shader = "void main() { gl_FragColor = texture2D(t_texture, t_pos) * vec4(1.0,1.0,1.0,0.2); }" [C.core] lsp = "clangd --log=error" |