From 92751910dc97f918a407dc14f295eeca4c64de90 Mon Sep 17 00:00:00 2001 From: pommicket Date: Sun, 28 Sep 2025 00:56:49 -0400 Subject: Remove shader custom texture support Too much added code for little benefit --- ted.cfg | 4 ---- 1 file changed, 4 deletions(-) (limited to 'ted.cfg') diff --git a/ted.cfg b/ted.cfg index 9e1e826..44c4b6a 100644 --- a/ted.cfg +++ b/ted.cfg @@ -150,7 +150,6 @@ crlf-windows = no # t_aspect - (window_width / window_height, 1) # t_time - current time in seconds, modulo 3600 # t_save_time - time since last save, in seconds. -# t_texture - a texture, made with your choice of image # if you want your shader supported no matter what, only use stuff from GLSL version 110. # on non-ancient computers, you should be able to use GLSL version 130. # bg-shader = "void main() { @@ -160,9 +159,6 @@ crlf-windows = no # vec4 color = vec4(r, g, 1.0 - t_save_time, 0.2); # gl_FragColor = clamp(color, 0.0, 1.0); # }" -# here's an example using a texture: -# bg-texture = "/path/to/my/cool/picture.jpg" (or .png, .gif, .bmp) -# bg-shader = "void main() { gl_FragColor = texture2D(t_texture, t_pos) * vec4(1.0,1.0,1.0,0.2); }" [C.core] lsp = "clangd --log=error" -- cgit v1.2.3