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authorpommicket <pommicket@gmail.com>2025-09-28 00:56:49 -0400
committerpommicket <pommicket@gmail.com>2025-09-28 00:58:15 -0400
commit92751910dc97f918a407dc14f295eeca4c64de90 (patch)
tree320dbd62e902e85328e00f7c2e626d2be72e25c4 /ted.cfg
parent59a65b2bc579d0dc3e78cb2f90a0677fd6772341 (diff)
Remove shader custom texture support
Too much added code for little benefit
Diffstat (limited to 'ted.cfg')
-rw-r--r--ted.cfg4
1 files changed, 0 insertions, 4 deletions
diff --git a/ted.cfg b/ted.cfg
index 9e1e826..44c4b6a 100644
--- a/ted.cfg
+++ b/ted.cfg
@@ -150,7 +150,6 @@ crlf-windows = no
# t_aspect - (window_width / window_height, 1)
# t_time - current time in seconds, modulo 3600
# t_save_time - time since last save, in seconds.
-# t_texture - a texture, made with your choice of image
# if you want your shader supported no matter what, only use stuff from GLSL version 110.
# on non-ancient computers, you should be able to use GLSL version 130.
# bg-shader = "void main() {
@@ -160,9 +159,6 @@ crlf-windows = no
# vec4 color = vec4(r, g, 1.0 - t_save_time, 0.2);
# gl_FragColor = clamp(color, 0.0, 1.0);
# }"
-# here's an example using a texture:
-# bg-texture = "/path/to/my/cool/picture.jpg" (or .png, .gif, .bmp)
-# bg-shader = "void main() { gl_FragColor = texture2D(t_texture, t_pos) * vec4(1.0,1.0,1.0,0.2); }"
[C.core]
lsp = "clangd --log=error"