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authorpommicket <pommicket@gmail.com>2025-09-28 00:56:49 -0400
committerpommicket <pommicket@gmail.com>2025-09-28 00:58:15 -0400
commit92751910dc97f918a407dc14f295eeca4c64de90 (patch)
tree320dbd62e902e85328e00f7c2e626d2be72e25c4 /main.c
parent59a65b2bc579d0dc3e78cb2f90a0677fd6772341 (diff)
Remove shader custom texture support
Too much added code for little benefit
Diffstat (limited to 'main.c')
-rw-r--r--main.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/main.c b/main.c
index cbc4158..0d0732c 100644
--- a/main.c
+++ b/main.c
@@ -1040,15 +1040,8 @@ int main(int argc, char **argv) {
glUniform1f(glGetUniformLocation(shader, "t_time"), (float)fmod(t - start_time, 3600));
glUniform2f(glGetUniformLocation(shader, "t_aspect"), (float)window_width / (float)window_height, 1);
glUniform1f(glGetUniformLocation(shader, "t_save_time"), (float)(t - ted->last_save_time));
- if (s->bg_texture) {
- GLuint texture = s->bg_texture->texture;
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture);
- glUniform1i(glGetUniformLocation(shader, "t_texture"), 0);
- } else {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
if (!array) {
GLuint v_pos = (GLuint)glGetAttribLocation(shader, "v_pos");