From 92751910dc97f918a407dc14f295eeca4c64de90 Mon Sep 17 00:00:00 2001 From: pommicket Date: Sun, 28 Sep 2025 00:56:49 -0400 Subject: Remove shader custom texture support Too much added code for little benefit --- main.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) (limited to 'main.c') diff --git a/main.c b/main.c index cbc4158..0d0732c 100644 --- a/main.c +++ b/main.c @@ -1040,15 +1040,8 @@ int main(int argc, char **argv) { glUniform1f(glGetUniformLocation(shader, "t_time"), (float)fmod(t - start_time, 3600)); glUniform2f(glGetUniformLocation(shader, "t_aspect"), (float)window_width / (float)window_height, 1); glUniform1f(glGetUniformLocation(shader, "t_save_time"), (float)(t - ted->last_save_time)); - if (s->bg_texture) { - GLuint texture = s->bg_texture->texture; - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture); - glUniform1i(glGetUniformLocation(shader, "t_texture"), 0); - } else { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - } + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_ARRAY_BUFFER, buffer); if (!array) { GLuint v_pos = (GLuint)glGetAttribLocation(shader, "v_pos"); -- cgit v1.2.3