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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKLE_GCGIO_H
#define QUACKLE_GCGIO_H
#include "logania.h"
namespace QuackleIO
{
class GCGIO : public Logania
{
public:
GCGIO();
~GCGIO() {};
virtual Quackle::Game *read(const QString &filename, int flags);
virtual Quackle::Game *read(QTextStream &stream, int flags);
virtual bool canRead(QTextStream &stream) const;
virtual void write(const Quackle::Game &game, QTextStream &stream);
virtual QString filter() const;
private:
int readSignedInt(const QString &intString) const;
};
}
#endif
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