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/*
 *  Quackle -- Crossword game artificial intelligence and analysis tool
 *  Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  
 *  02110-1301  USA
 */

#ifndef QUACKER_SIMVIEWER_H
#define QUACKER_SIMVIEWER_H

#include <QDialog>

#include <sim.h>

class QPushButton;
class QTabWidget;
class QTextEdit;
class AveragesTab;

class SimViewer : public QDialog
{
Q_OBJECT

public:
	SimViewer(QWidget *parent = 0);

	virtual QSize sizeHint() const;

public slots:
	void setSimulator(const Quackle::Simulator &simulator);

private:
	QTabWidget *m_tabs;
	AveragesTab *m_averagesTab;
};

class AveragesTab : public QWidget 
{
Q_OBJECT

public:
	AveragesTab(QWidget *parent = 0);

public slots:
	void setSimulator(const Quackle::Simulator &simulator);

	QString statisticTable(const Quackle::Simulator &simulator);

	void explain();

private:
	QTextEdit *m_textEdit;
};

#endif