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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKER_RACKDISPLAY_H
#define QUACKER_RACKDISPLAY_H
#include "view.h"
#include "alphabetparameters.h"
class QFont;
class QLabel;
class QLineEdit;
class QHBoxLayout;
class GraphicalRack;
class RackTileWidget;
class QuickEntryRack : public View
{
Q_OBJECT
public:
QuickEntryRack(QWidget *parent = 0);
virtual ~QuickEntryRack();
public slots:
virtual void positionChanged(const Quackle::GamePosition &position);
virtual void grabFocus();
private slots:
void quickEditReturnPressed();
void shuffle();
protected:
virtual void processRack(const QString &rack);
private:
QLabel *m_label;
QLineEdit *m_lineEdit;
GraphicalRack *m_tiles;
Quackle::LetterString m_rackTiles;
};
class GraphicalRack : public QFrame
{
Q_OBJECT
public:
GraphicalRack(QWidget * parent = 0);
public slots:
virtual void setText(const Quackle::LetterString &text);
protected:
void dragEnterEvent (QDragEnterEvent* event);
void dropEvent (QDropEvent* event);
void mousePressEvent (QMouseEvent* event);
private:
QHBoxLayout *m_layout;
static const QString mime_type;
};
#endif
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