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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QtGui>
#include <computerplayer.h>
#include <uv.h>
#include "oppothread.h"
QuackerDispatch::QuackerDispatch(QObject *parent)
: QObject(parent), m_shouldAbort(false)
{
}
QuackerDispatch::~QuackerDispatch()
{
}
void QuackerDispatch::signalFractionDone(double fraction)
{
emit fractionDone(fraction);
}
OppoThread::OppoThread(QObject *parent)
: QThread(parent), m_player(0)
{
m_dispatch = new QuackerDispatch(this);
connect(m_dispatch, SIGNAL(fractionDone(double)), this, SLOT(signalFractionDone(double)));
}
OppoThread::~OppoThread()
{
m_dispatch->setShouldAbort(true);
wait();
}
void OppoThread::run()
{
if (!m_player)
{
UVcout << "No computer player for oppo thread to use in position!" << endl;
return;
}
m_player->setPosition(m_position);
m_player->setDispatch(m_dispatch);
m_moves = m_player->moves(m_nmoves);
}
void OppoThread::signalFractionDone(double fraction)
{
emit fractionDone(fraction, this);
}
void OppoThread::setPosition(const Quackle::GamePosition &position)
{
if (isRunning())
return;
m_position = position;
}
void OppoThread::setPlayer(Quackle::ComputerPlayer *player)
{
if (isRunning())
return;
m_player = player;
}
void OppoThread::findBestMoves(int nmoves)
{
if (isRunning())
{
UVcout << "OppoThread is already running!" << endl;
return;
}
m_dispatch->setShouldAbort(false);
m_nmoves = nmoves;
start(HighPriority);
}
const Quackle::MoveList &OppoThread::moves() const
{
return m_moves;
}
void OppoThread::abort()
{
m_dispatch->setShouldAbort(true);
}
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