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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKER_NEWGAME_H
#define QUACKER_NEWGAME_H
#include <QDialog>
#include <QMap>
#include <player.h>
#include <playerlist.h>
class QComboBox;
class QGroupBox;
class QLineEdit;
class QTabWidget;
class QTreeWidget;
class QTreeWidgetItem;
class QPushButton;
class QSettings;
class PlayerTab;
namespace Quackle
{
class ComputerPlayer;
}
class NewGameDialog : public QDialog
{
Q_OBJECT
public:
NewGameDialog(QWidget *parent = 0);
Quackle::PlayerList players() const;
public slots:
void accept();
protected:
void saveSettings();
void loadSettings();
private:
QTabWidget *m_tabs;
PlayerTab *m_playerTab;
};
class PlayerTab : public QWidget
{
Q_OBJECT
public:
PlayerTab(QWidget *parent = 0);
Quackle::PlayerList players() const;
public slots:
void saveSettings();
private slots:
void addPlayer();
void removePlayer();
void selectionChanged();
void playerEdited();
void populatePlayers();
private:
bool hasSelection();
void addPlayer(const Quackle::Player &player);
void setItem(QTreeWidgetItem *item, const Quackle::Player &player);
QString stringForPlayer(const Quackle::Player &player);
void updatePlayerFromString(const QString &typeString, Quackle::Player &player);
Quackle::ComputerPlayer *defaultComputerPlayer() const;
enum PlayerTreeRows { PlayerName = 0, PlayerType = 1 };
Quackle::Player getLastPlayer();
QTreeWidget *m_playersTreeWidget;
QPushButton *m_addPlayerButton;
QPushButton *m_removePlayerButton;
QGroupBox *m_editGroup;
QLineEdit *m_nameEdit;
QComboBox *m_playerType;
bool m_changingEditorManually;
QMap<Quackle::Player, QTreeWidgetItem *> m_playerMap;
};
#endif
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