blob: 700423b927589c53bac596d1586c83254385616d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKER_MOVEBOX_H
#define QUACKER_MOVEBOX_H
#include <QMap>
#include <move.h>
#include <rack.h>
#include "view.h"
class QPushButton;
class QTreeWidget;
class QTreeWidgetItem;
class MoveBox : public View
{
Q_OBJECT
public:
MoveBox(QWidget *parent = 0);
// Sets the moves shown in the movebox and the current (selected) move
void setMoves(const Quackle::MoveList &moves, const Quackle::Move &selectedMove);
public slots:
virtual void positionChanged(const Quackle::GamePosition &position);
virtual void movesChanged(const Quackle::MoveList &moves);
private slots:
void moveActivated(QTreeWidgetItem *item);
void selectionChanged();
void removeMove();
void checkGeometry();
protected:
QTreeWidgetItem *createItem(const Quackle::Move &move);
QString formatWinPercentage(double winPercentage);
QString formatValuation(double valuation);
void setSelectionWatchingEnabled(bool enabled);
QMap<Quackle::Move, QTreeWidgetItem *> m_moveMap;
Quackle::MoveList m_previousMoves;
Quackle::Move m_previousSelection;
Quackle::Rack m_rack;
enum Columns { PlayColumn = 0, ScoreColumn = 1, LeaveColumn = 2, WinPercentageColumn = 3, EquityColumn = 4 };
QTreeWidget *m_treeWidget;
QPushButton *m_removeButton;
QPushButton *m_commitButton;
};
#endif
|