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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QApplication>
#include <QFileOpenEvent>
#include "quacker.h"
class QuackerApplication : public QApplication
{
public:
QuackerApplication(int& argc, char** argv)
: QApplication(argc, argv)
, m_TopLevel(NULL)
{
// empty
};
virtual bool event(QEvent* event)
{
switch(event->type())
{
case QEvent::FileOpen:
{
QFileOpenEvent* fileOpenEvent = static_cast<QFileOpenEvent*>(event);
if (m_TopLevel && !fileOpenEvent->file().isEmpty())
{
m_TopLevel->openFile(fileOpenEvent->file());
return true;
}
}
// no break
default:
return QApplication::event(event);
}
}
void setTopLevel(TopLevel* topLevel)
{
m_TopLevel = topLevel;
}
private:
TopLevel* m_TopLevel;
};
int main(int argc, char **argv)
{
QuackerApplication a(argc, argv);
TopLevel topLevel;
a.setTopLevel(&topLevel);
topLevel.show();
return a.exec();
}
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