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#include "macondobackend.h"
#include "quackleio/gcgio.h"
#include "game.h"
#include <QFile>
#include <QProcess>
#include <QTextStream>
#include <random>
static int getPlyNumber(const Quackle::GamePosition &position) {
int playerIndex = 0, numPlayers = position.players().size();
for (const Quackle::Player &player: position.players()) {
if (player.id() == position.playerOnTurn().id()) {
break;
}
playerIndex++;
}
if (playerIndex >= numPlayers) {
throw "couldn't find player in player list";
}
return (position.turnNumber() - 1) * numPlayers
+ playerIndex;
}
MacondoBackend::MacondoBackend(Quackle::Game *game, const InitOptions &options) {
m_execPath = options.execPath;
m_game = game;
}
void MacondoBackend::simulate(const SimulateOptions &) {
if (m_process) return;
printf("running macondo %s\n", m_execPath.c_str());
m_process = new QProcess;
QStringList args;
m_process->start(m_execPath.c_str(), args);
connect(m_process, SIGNAL(started()), this, SLOT(processStarted()));
connect(m_process, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(processFinished(int, QProcess::ExitStatus)));
m_command = MacondoCommand::Simulate;
}
void MacondoBackend::processStarted() {
loadGCG();
switch (m_command) {
case MacondoCommand::None:
throw "process started with no command";
case MacondoCommand::Simulate:
m_process->write("gen\nsim\n");
m_runningSimulation = true;
break;
case MacondoCommand::Solve:
// TODO
break;
}
}
void MacondoBackend::loadGCG() {
std::random_device randDev;
std::mt19937 rand(randDev());
std::uniform_int_distribution<int> distribution(0, 26);
if (!m_tempGCG.empty()) {
remove(m_tempGCG.c_str());
}
// save game file with random name
char filename[] = "tmpGameXXXXXXXXXXXX.gcg";
for (int i = 0; filename[i]; i++) {
if (filename[i] == 'X') {
filename[i] = distribution(rand) + 'A';
}
}
m_tempGCG = filename;
QuackleIO::GCGIO gcg;
{
QFile file(filename);
file.open(QIODevice::WriteOnly | QIODevice::Text);
QTextStream fileStream(&file);
gcg.write(*m_game, fileStream);
}
std::stringstream commands;
commands << "load " << filename << "\n"
<< "turn " << getPlyNumber(m_game->currentPosition()) << "\n";
m_process->write(commands.str().c_str());
}
void MacondoBackend::killProcess() {
if (m_process) {
m_process->kill();
}
}
void MacondoBackend::processFinished(int, QProcess::ExitStatus) {
delete m_process;
m_process = nullptr;
}
std::string MacondoBackend::getSimResults() {
if (m_runningSimulation) {
m_process->write("sim show\n");
}
QByteArray data = m_process->readAllStandardError();
fprintf(stderr,"%s",data.constData());
data = m_process->readAllStandardOutput();
printf("%s", data.constData());
fflush(stdout);
return "";
}
MacondoBackend::~MacondoBackend() {
killProcess();
}
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