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#include "macondo.h"
#include "macondobackend.h"
#include "quacker.h"
#include <QGridLayout>
#include <QPushButton>
#include <QTimer>
Macondo::Macondo(Quackle::Game *game) : QWidget() {
m_updateTimer = new QTimer(this);
QGridLayout *layout = new QGridLayout(this);
m_simulateButton = new QPushButton(tr("Simulate"));
layout->addWidget(m_simulateButton, 0, 0);
layout->setAlignment(Qt::AlignTop);
const char *home = getenv("HOME");
// TODO: configurable path
std::string execPath = home ? home : "/";
execPath += "/apps/macondo/macondo";
MacondoBackend::InitOptions initOptions(execPath);
m_backend = new MacondoBackend(game, initOptions);
connect(m_simulateButton, SIGNAL(clicked()), this, SLOT(simulate()));
connect(m_updateTimer, SIGNAL(timeout()), this, SLOT(updateResults()));
m_updateTimer->setInterval(1000);
}
void Macondo::simulate() {
MacondoBackend::SimulateOptions options;
m_backend->simulate(options);
m_updateTimer->start();
}
void Macondo::updateResults() {
switch (m_backend->command()) {
case MacondoCommand::None:
break;
case MacondoCommand::Simulate:
m_backend->getSimResults();
break;
case MacondoCommand::Solve:
// TODO
break;
}
}
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