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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKER_DASHBOARD_H
#define QUACKER_DASHBOARD_H
#include <QList>
#include <game.h>
#include "view.h"
class QFrame;
class QHBoxLayout;
class QLabel;
class QVBoxLayout;
enum WinnerStatus { Winner = 0, Cowinner, Nonwinner };
class PlayerBrief : public QFrame
{
Q_OBJECT
public:
PlayerBrief();
void setCurrentPlayer(bool isCurrent);
void setWinnerStatus(WinnerStatus isWinner);
void setPlayer(const Quackle::Player &player);
private:
QVBoxLayout *m_vlayout;
bool m_isCurrent;
WinnerStatus m_winnerStatus;
QLabel *m_name;
QLabel *m_score;
};
inline void PlayerBrief::setCurrentPlayer(bool isCurrent)
{
m_isCurrent = isCurrent;
}
inline void PlayerBrief::setWinnerStatus(WinnerStatus isWinner)
{
m_winnerStatus = isWinner;
}
class Dashboard : public HistoryView
{
Q_OBJECT
public:
Dashboard(QWidget *parent = 0);
virtual ~Dashboard();
public slots:
virtual void historyChanged(const Quackle::History &history);
protected:
QList<PlayerBrief *> m_briefs;
QHBoxLayout *m_hlayout;
};
#endif
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