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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QtGui>
#include <game.h>
#include "bagdisplay.h"
#include "brb.h"
#include "boarddisplay.h"
#include "geometry.h"
#include "rackdisplay.h"
#include "widgetfactory.h"
BRB::BRB(WidgetFactory *widgetFactory, QWidget *parent)
: View(parent)
{
QHBoxLayout *topHorizontalLayout = new QHBoxLayout;
Geometry::setupFramedLayout(topHorizontalLayout);
setLayout(topHorizontalLayout);
QVBoxLayout *leftVerticalLayout = new QVBoxLayout;
Geometry::setupInnerLayout(leftVerticalLayout);
topHorizontalLayout->addLayout(leftVerticalLayout);
QVBoxLayout *rightVerticalLayout = new QVBoxLayout;
Geometry::setupInnerLayout(rightVerticalLayout);
topHorizontalLayout->addLayout(rightVerticalLayout);
m_boardDisplay = widgetFactory->createBoardDisplay();
leftVerticalLayout->addWidget(m_boardDisplay);
m_rackDisplay = widgetFactory->createRackDisplay();
leftVerticalLayout->addWidget(m_rackDisplay);
topHorizontalLayout->setStretchFactor(leftVerticalLayout, 10);
m_bagDisplay = widgetFactory->createBagDisplay();
rightVerticalLayout->addWidget(m_bagDisplay);
m_subviews.push_back(m_boardDisplay);
m_subviews.push_back(m_rackDisplay);
m_subviews.push_back(m_bagDisplay);
connectSubviewSignals();
}
BRB::~BRB()
{
}
View * BRB::getBoardView() const
{
return m_boardDisplay;
}
void BRB::grabFocus()
{
m_rackDisplay->grabFocus();
}
void BRB::positionChanged(const Quackle::GamePosition &position)
{
View::positionChanged(position);
}
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