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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef QUACKER_BOARDSETUPDIALOG_H
#define QUACKER_BOARDSETUPDIALOG_H
#include <string>
#include <game.h>
#include <QWidget>
#include <QDialog>
using namespace std;
class QCheckBox;
class QComboBox;
class QLineEdit;
class QPushButton;
class BoardSetupFrame;
class BoardSetupDialog : public QDialog
{
Q_OBJECT
public:
BoardSetupDialog(QWidget *parent = 0);
~BoardSetupDialog();
virtual void accept();
virtual void reject();
protected slots:
void parametersChanged(const QString &unused);
void symmetryChanged();
void undoAllChanges();
private:
QCheckBox *m_horizontalSymmetry;
QCheckBox *m_verticalSymmetry;
QComboBox *m_horizontalDimension;
QComboBox *m_verticalDimension;
QLineEdit *m_boardName;
QPushButton *m_saveChanges;
QPushButton *m_cancel;
QPushButton *m_undoAll;
Quackle::Game m_game;
BoardSetupFrame * m_boardFrame;
QString m_originalName;
string m_serializedOriginalBoard;
QComboBox * constructDimensionComboBox(int defaultDimension);
void initializeBoardName();
};
#endif
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