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require_relative 'quackle'
require_relative 'test_base'
dm = initialize_dm
p1 = get_computer_player(dm)
p2 = get_computer_player(dm)
# Create computer players
player1 = Quackle::Player.new('Compy1', Quackle::Player::ComputerPlayerType, 0)
player1.setComputerPlayer(p1)
puts player1.name
player2 = Quackle::Player.new('Compy2', Quackle::Player::ComputerPlayerType, 1)
player2.setComputerPlayer(p2)
puts player2.name
dm.seedRandomNumbers(42)
game = Quackle::Game.new
players = Quackle::PlayerList.new
players << player1
players << player2
game.setPlayers(players)
game.associateKnownComputerPlayers
game.addPosition
50.times do
if game.currentPosition.gameOver
puts 'GAME OVER'
break
end
player = game.currentPosition.currentPlayer
puts 'Player: ' + player.name
puts 'Rack : ' + player.rack.toString
move = game.haveComputerPlay
puts 'Move: ' + move.toString
puts "Board: \n" + game.currentPosition.board.toString
sleep(1)
end
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