diff options
Diffstat (limited to 'quacker/quacker.h')
-rw-r--r-- | quacker/quacker.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/quacker/quacker.h b/quacker/quacker.h index 8a81cf4..3bfeb38 100644 --- a/quacker/quacker.h +++ b/quacker/quacker.h @@ -129,7 +129,7 @@ public slots: void showConfigDialog(); // set up our game object based on a shuffled playerList - void initializeGame(const Quackle::PlayerList &players); + void initializeGame(const Quackle::PlayerList *players); // call timerControl, and tell user about it void pause(bool paused); @@ -177,8 +177,8 @@ protected slots: void statusMessage(const QString &message); // set game's candidate to move and update views - void setCandidateMove(const Quackle::Move &move, bool *carryOnPtr = nullptr); - void removeCandidateMoves(const Quackle::MoveList &moves); + void setCandidateMove(const Quackle::Move *move, bool *carryOnPtr = nullptr); + void removeCandidateMoves(const Quackle::MoveList *moves); // set current player's rack and update views void setRack(const Quackle::Rack &rack); @@ -187,7 +187,7 @@ protected slots: void setNote(const UVString ¬e); // set history location to view - void goToHistoryLocation(const Quackle::HistoryLocation &location); + void goToHistoryLocation(const Quackle::HistoryLocation *location); // stop simulation, opponenent thread, etc void stopEverything(); @@ -235,9 +235,9 @@ signals: // emitted when views (eg board) should update based on the // current position (includes board information, current candidate play // that should be shown) - void positionChanged(const Quackle::GamePosition &position); + void positionChanged(const Quackle::GamePosition *position); - void movesChanged(const Quackle::MoveList &moves); + void movesChanged(const Quackle::MoveList *moves); // emitted when views of history must update void historyChanged(const Quackle::History &history); |