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Diffstat (limited to 'quacker/oppothread.h')
-rw-r--r-- | quacker/oppothread.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/quacker/oppothread.h b/quacker/oppothread.h new file mode 100644 index 0000000..9296d87 --- /dev/null +++ b/quacker/oppothread.h @@ -0,0 +1,101 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#ifndef QUACKER_OPPOTHREAD_H +#define QUACKER_OPPOTHREAD_H + +#include <QMutex> +#include <QThread> + +#include <computerplayer.h> +#include <game.h> + +class QuackerDispatch : public QObject, public Quackle::ComputerDispatch +{ +Q_OBJECT + +public: + QuackerDispatch(QObject *parent = 0); + virtual ~QuackerDispatch(); + + virtual bool shouldAbort() { return m_shouldAbort; } + virtual void setShouldAbort(bool shouldAbort) { m_shouldAbort = shouldAbort; } + + virtual void signalFractionDone(double fraction); + +signals: + void fractionDone(double fractionDone); + +private: + bool m_shouldAbort; +}; + +class OppoThread : public QThread +{ +Q_OBJECT + +public: + OppoThread(QObject *parent = 0); + ~OppoThread(); + + void setPosition(const Quackle::GamePosition &position); + const Quackle::GamePosition &position() const; + + void setPlayer(Quackle::ComputerPlayer *player); + Quackle::ComputerPlayer *player() const; + + // starts the thread + void findBestMoves(int nmoves); + + void abort(); + + const Quackle::MoveList &moves() const; + +protected: + void run(); + +signals: + void fractionDone(double fraction, OppoThread *thread); + +private slots: + void signalFractionDone(double fractionDone); + +private: + Quackle::GamePosition m_position; + Quackle::MoveList m_moves; + int m_nmoves; + Quackle::ComputerPlayer *m_player; + + QuackerDispatch *m_dispatch; + + QMutex m_mutex; +}; + +inline const Quackle::GamePosition &OppoThread::position() const +{ + return m_position; +} + +inline Quackle::ComputerPlayer *OppoThread::player() const +{ + return m_player; +} + +#endif |