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-rw-r--r--bindings/quackle.i25
1 files changed, 16 insertions, 9 deletions
diff --git a/bindings/quackle.i b/bindings/quackle.i
index cc8e390..e45eb88 100644
--- a/bindings/quackle.i
+++ b/bindings/quackle.i
@@ -37,21 +37,23 @@
#include "quackleio/gcgio.h"
%}
+
%include "std_string.i"
%include "std_vector.i"
+%include "typemaps.i"
+
+%include "fixedstring.h"
+%include "uv.h"
+%include "alphabetparameters.h"
/*Needed to generate proper iterable types */
%template(MoveVector) std::vector<Quackle::Move>;
%template(PlayerVector) std::vector<Quackle::Player>;
%template(ProbableRackList) std::vector<Quackle::ProbableRack>;
%template(PositionList) std::vector<Quackle::GamePosition>;
-
-%include "fixedstring.h"
-%include "uv.h"
-%include "alphabetparameters.h"
-
%template(LetterParameterVector) std::vector<Quackle::LetterParameter>;
%template(LetterStringVector) std::vector<Quackle::LetterString>;
+
%include "move.h"
%include "rack.h"
%include "bag.h"
@@ -61,10 +63,6 @@
%include "catchall.h"
%include "player.h"
-/* handle output arguments of PlayerList methods using cool SWIG typemaps */
-/* what we do here is just to tell SWIG that last bool& argument is an output argument */
-%include "typemaps.i"
-
using namespace std;
namespace Quackle
{
@@ -83,6 +81,15 @@ namespace Quackle
%include "sim.h"
%include "computerplayer.h"
%include "computerplayercollection.h"
+
+%apply SWIGTYPE *DISOWN {Quackle::AlphabetParameters *alphabetParameters};
+%apply SWIGTYPE *DISOWN {Quackle::BoardParameters *boardParameters};
+%apply SWIGTYPE *DISOWN {Quackle::StrategyParameters *lexiconParameters};
+%apply SWIGTYPE *DISOWN {Quackle::LexiconParameters *lexiconParameters};
+%apply SWIGTYPE *DISOWN {Quackle::Evaluator *evaluator};
+%apply SWIGTYPE *DISOWN {Quackle::GameParameters *parameters};
+%apply SWIGTYPE *DISOWN {const Quackle::PlayerList &playerList};
+
%include "datamanager.h"
%include "endgame.h"
%include "endgameplayer.h"