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-rw-r--r--endgame.cpp12
-rw-r--r--game.h8
2 files changed, 10 insertions, 10 deletions
diff --git a/endgame.cpp b/endgame.cpp
index b41261a..5ebd7c6 100644
--- a/endgame.cpp
+++ b/endgame.cpp
@@ -216,8 +216,8 @@ double Endgame::disappoint(EndgameMove &hope, double bestPessimistic)
m_endgameGame.setCandidate(hope.move);
m_endgameGame.commitCandidate(true);
- int levelNumber = 1;
- int playerNumber = 1;
+ size_t levelNumber = 1;
+ size_t playerNumber = 1;
while (!m_endgameGame.currentPosition().gameOver())
{
@@ -304,8 +304,8 @@ Move Endgame::solve(int /* nestedness */)
double beforeSpread = m_endgameGame.currentPosition().spread(startPlayerId);
- int levelNumber = 1;
- int playerNumber = 1;
+ size_t levelNumber = 1;
+ size_t playerNumber = 1;
while (!m_endgameGame.currentPosition().gameOver())
{
@@ -408,8 +408,8 @@ void Endgame::reallyPlayOut(Move &chosenMove, int nestedness)
Game playoutGame = m_originalGame;
- int levelNumber = 1;
- int playerNumber = 1;
+ size_t levelNumber = 1;
+ size_t playerNumber = 1;
double beforeSpread = playoutGame.currentPosition().spread(startPlayerId);
diff --git a/game.h b/game.h
index 21bca39..6d68bf4 100644
--- a/game.h
+++ b/game.h
@@ -451,22 +451,22 @@ protected:
inline const Player &GamePosition::currentPlayer() const
{
return *m_currentPlayer;
-};
+}
inline Player &GamePosition::currentPlayer()
{
return *m_currentPlayer;
-};
+}
inline const Player &GamePosition::playerOnTurn() const
{
return *m_playerOnTurn;
-};
+}
inline Player &GamePosition::playerOnTurn()
{
return *m_playerOnTurn;
-};
+}
inline const MoveList &GamePosition::moves() const
{