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authorJohn Fultz <jfultz@wolfram.com>2023-07-15 21:24:54 -0500
committerJohn Fultz <jfultz@wolfram.com>2023-07-16 09:02:22 -0500
commite588b3c3a1052dfc063c9c058d361347329e7899 (patch)
treef2b4df04526b071e7cada64c9e14e66ebb07dd3b /quackleio/gcgio.cpp
parent97b2ebe1b0d2bafb9d870bc9422ee721e08a6657 (diff)
Make UTF8-encoding of QTextStream work in Qt5 and 6.
QTextStream::setCodec() is no longer a thing in Qt6. Most of our call are to set the codec to UTF-8, which happens to be the default encoding in Qt6. So make a macro so this can compile in both Qt5 and Qt6.
Diffstat (limited to 'quackleio/gcgio.cpp')
-rw-r--r--quackleio/gcgio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/quackleio/gcgio.cpp b/quackleio/gcgio.cpp
index e2c569d..0cbce9e 100644
--- a/quackleio/gcgio.cpp
+++ b/quackleio/gcgio.cpp
@@ -333,7 +333,7 @@ bool GCGIO::canRead(QTextStream &stream) const
void GCGIO::write(const Quackle::Game &game, QTextStream &stream)
{
Quackle::PlayerList players = game.players();
- stream.setCodec(QTextCodec::codecForName("UTF-8"));
+ SET_QTEXTSTREAM_TO_UTF8(stream);
stream << "#character-encoding UTF-8" << m_endl;
for (Quackle::PlayerList::iterator it = players.begin(); it != players.end(); ++it)
{