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author | John Fultz <jfultz@wolfram.com> | 2016-07-20 11:48:15 -0500 |
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committer | John Fultz <jfultz@wolfram.com> | 2016-07-20 11:48:15 -0500 |
commit | d8e8ccf584be9bb6df91b4bba6541a7e32d25116 (patch) | |
tree | 23b57863da1a3836b07da5d6def67f863295f342 /quackleio/gcgio.cpp | |
parent | b0d66b0c578a1845900aba0747f4c4a30ccf76b2 (diff) |
More fixing of tile counts.
The tile counting code wasn't properly tracking challenged phonies.
Also, it could get off right at the beginning. I think I didn't see this
before because I was testing with an unusual game that started
off with a pass and a bingo.
Diffstat (limited to 'quackleio/gcgio.cpp')
0 files changed, 0 insertions, 0 deletions