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authorJohn Fultz <jfultz@wolfram.com>2019-01-14 01:39:32 -0600
committerJohn Fultz <jfultz@wolfram.com>2019-01-14 01:39:32 -0600
commit8bce198c48d0d112d40932892a928d13e9f17ebd (patch)
tree1430e8def10de62f032b4011b032335d03b28894 /quacker
parent0f9bcf3239e39db6eca8fb9ee8a12dd1395a9920 (diff)
Remove player name from rack label text.
The player name in the label in the rack text was being updated after every play. Not unreasonable, but this was the principle cause for layout elements bouncing horizontally across the window when plays alternated. So, now, it just has the fixed text "Rack:".
Diffstat (limited to 'quacker')
-rw-r--r--quacker/rackdisplay.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/quacker/rackdisplay.cpp b/quacker/rackdisplay.cpp
index c8bd82c..5910d75 100644
--- a/quacker/rackdisplay.cpp
+++ b/quacker/rackdisplay.cpp
@@ -43,7 +43,7 @@ QuickEntryRack::QuickEntryRack(QWidget *parent)
QPushButton *shuffleButton = new QPushButton(tr("Shu&ffle"));
connect(shuffleButton, SIGNAL(clicked()), this, SLOT(shuffle()));
- m_label = new QLabel(tr("&Rack"));
+ m_label = new QLabel(tr("&Rack:"));
m_label->setBuddy(m_lineEdit);
textLayout->addWidget(m_label, 1);
textLayout->addWidget(m_lineEdit, 4);
@@ -71,7 +71,6 @@ void QuickEntryRack::positionChanged(const Quackle::GamePosition &position)
m_rackTiles = position.currentPlayer().rack().tiles();
QString tiles = QuackleIO::Util::letterStringToQString(m_rackTiles);
m_lineEdit->setText(tiles);
- m_label->setText(QString("%1's &rack:").arg(QuackleIO::Util::uvStringToQString(position.currentPlayer().name())));
m_tiles->setText(m_rackTiles);
}