diff options
author | John Fultz <jfultz@wolfram.com> | 2019-01-14 02:46:35 -0600 |
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committer | John Fultz <jfultz@wolfram.com> | 2019-01-14 02:47:01 -0600 |
commit | 2c6b3b89da2a728ba6683d9f4455139372beb21b (patch) | |
tree | 17e01fc5b5e736ec42b9b5e406371f03b1da216b /quacker/quacker.h | |
parent | 3938bd82ac4ac35916c83b378776159952f744eb (diff) |
Fix #21, committing a phoney cannot be canceled.
When going back to edit history, typing a
phoney correctly brought up a dialog, but
indicating you wanted to cancel the phoney
play didn't stop the play from going down,
or a subsequent computer player from making
its play.
Diffstat (limited to 'quacker/quacker.h')
-rw-r--r-- | quacker/quacker.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/quacker/quacker.h b/quacker/quacker.h index 27bef92..31830e8 100644 --- a/quacker/quacker.h +++ b/quacker/quacker.h @@ -177,7 +177,7 @@ protected slots: void statusMessage(const QString &mesage); // set game's candidate to move and update views - void setCandidateMove(const Quackle::Move &move); + void setCandidateMove(const Quackle::Move &move, bool *carryOnPtr = nullptr); void removeCandidateMoves(const Quackle::MoveList &moves); // set current player's rack and update views |