summaryrefslogtreecommitdiff
path: root/quacker/oppothread.cpp
diff options
context:
space:
mode:
authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /quacker/oppothread.cpp
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
Initial git commit.
Diffstat (limited to 'quacker/oppothread.cpp')
-rw-r--r--quacker/oppothread.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/quacker/oppothread.cpp b/quacker/oppothread.cpp
new file mode 100644
index 0000000..6e61ac5
--- /dev/null
+++ b/quacker/oppothread.cpp
@@ -0,0 +1,112 @@
+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#include <QtGui>
+
+#include <computerplayer.h>
+#include <uv.h>
+
+#include "oppothread.h"
+
+QuackerDispatch::QuackerDispatch(QObject *parent)
+ : QObject(parent), m_shouldAbort(false)
+{
+}
+
+QuackerDispatch::~QuackerDispatch()
+{
+}
+
+void QuackerDispatch::signalFractionDone(double fraction)
+{
+ emit fractionDone(fraction);
+}
+
+OppoThread::OppoThread(QObject *parent)
+ : QThread(parent), m_player(0)
+{
+ m_dispatch = new QuackerDispatch(this);
+ connect(m_dispatch, SIGNAL(fractionDone(double)), this, SLOT(signalFractionDone(double)));
+}
+
+OppoThread::~OppoThread()
+{
+ m_dispatch->setShouldAbort(true);
+
+ wait();
+}
+
+void OppoThread::run()
+{
+ if (!m_player)
+ {
+ UVcout << "No computer player for oppo thread to use in position!" << endl;
+ return;
+ }
+
+ m_player->setPosition(m_position);
+ m_player->setDispatch(m_dispatch);
+ m_moves = m_player->moves(m_nmoves);
+}
+
+void OppoThread::signalFractionDone(double fraction)
+{
+ emit fractionDone(fraction, this);
+}
+
+void OppoThread::setPosition(const Quackle::GamePosition &position)
+{
+ if (isRunning())
+ return;
+
+ m_position = position;
+}
+
+void OppoThread::setPlayer(Quackle::ComputerPlayer *player)
+{
+ if (isRunning())
+ return;
+
+ m_player = player;
+}
+
+void OppoThread::findBestMoves(int nmoves)
+{
+ if (isRunning())
+ {
+ UVcout << "OppoThread is already running!" << endl;
+ return;
+ }
+
+ m_dispatch->setShouldAbort(false);
+ m_nmoves = nmoves;
+ start(HighPriority);
+}
+
+const Quackle::MoveList &OppoThread::moves() const
+{
+ return m_moves;
+}
+
+void OppoThread::abort()
+{
+ m_dispatch->setShouldAbort(true);
+}
+