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authorJohn Fultz <jfultz@wolfram.com>2023-07-17 15:49:09 -0500
committerJohn Fultz <jfultz@wolfram.com>2023-07-17 16:20:01 -0500
commit3b9e9b6df1d124b29bfd3715b6cb12cdee18b2ea (patch)
tree9ee43ed8bc403f7f9b444ecb505dbcd5afb11d75 /quacker/newgame.cpp
parent741ba7f9223071da84146069851b48d2344ac03e (diff)
Fix up std:: namespace hygiene.
* Remove all uses of `using namespace std` from header files (although a few specific cases of things like `using std::vector` remain) * Move all existing uses of `using namespace std` in cpp files to after the header includes * Make coordinating changes so it builds again. Qt6 builds on Windows were breaking because of namespace collision between std::byte and some version of `byte` in one of Qt's namespaces. That breakage is now fixed. It would be good to systematically clean up all `using` declarations in header files to ensure nothing is leaking out, but that's for another time.
Diffstat (limited to 'quacker/newgame.cpp')
-rw-r--r--quacker/newgame.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/quacker/newgame.cpp b/quacker/newgame.cpp
index 001d37d..4d5c5a2 100644
--- a/quacker/newgame.cpp
+++ b/quacker/newgame.cpp
@@ -27,6 +27,8 @@
#include "newgame.h"
#include "customqsettings.h"
+using namespace std;
+
NewGameDialog::NewGameDialog(QWidget *parent)
: QDialog(parent)
{