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authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /quacker/brb.cpp
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
Initial git commit.
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diff --git a/quacker/brb.cpp b/quacker/brb.cpp
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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#include <QtGui>
+
+#include <game.h>
+
+#include "bagdisplay.h"
+#include "brb.h"
+#include "boarddisplay.h"
+#include "geometry.h"
+#include "rackdisplay.h"
+#include "widgetfactory.h"
+
+BRB::BRB(WidgetFactory *widgetFactory, QWidget *parent)
+ : View(parent)
+{
+ QHBoxLayout *topHorizontalLayout = new QHBoxLayout;
+ Geometry::setupFramedLayout(topHorizontalLayout);
+ setLayout(topHorizontalLayout);
+
+ QVBoxLayout *leftVerticalLayout = new QVBoxLayout;
+ Geometry::setupInnerLayout(leftVerticalLayout);
+ topHorizontalLayout->addLayout(leftVerticalLayout);
+ QVBoxLayout *rightVerticalLayout = new QVBoxLayout;
+ Geometry::setupInnerLayout(rightVerticalLayout);
+ topHorizontalLayout->addLayout(rightVerticalLayout);
+
+ m_boardDisplay = widgetFactory->createBoardDisplay();
+ leftVerticalLayout->addWidget(m_boardDisplay);
+
+ m_rackDisplay = widgetFactory->createRackDisplay();
+ leftVerticalLayout->addWidget(m_rackDisplay);
+
+ topHorizontalLayout->setStretchFactor(leftVerticalLayout, 10);
+
+ m_bagDisplay = widgetFactory->createBagDisplay();
+ rightVerticalLayout->addWidget(m_bagDisplay);
+
+ m_subviews.push_back(m_boardDisplay);
+ m_subviews.push_back(m_rackDisplay);
+ m_subviews.push_back(m_bagDisplay);
+ connectSubviewSignals();
+}
+
+BRB::~BRB()
+{
+}
+
+View * BRB::getBoardView() const
+{
+ return m_boardDisplay;
+}
+
+void BRB::grabFocus()
+{
+ m_rackDisplay->grabFocus();
+}
+
+void BRB::positionChanged(const Quackle::GamePosition &position)
+{
+ View::positionChanged(position);
+}
+