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authorJohn Fultz <jfultz@wolfram.com>2016-08-02 04:08:43 -0500
committerJohn Fultz <jfultz@wolfram.com>2016-08-02 06:37:15 -0500
commitdbcb13d3c87133117bc54023c162ad0a202efa1d (patch)
tree955715420b4584b73baa676c1b4b5fe4febb3c48 /player.cpp
parenta3aa3602d173939a2b616bb78a5a739eb9761d9b (diff)
Fixes to allow bad endgames to be loaded from GCGs.
Not perfect, but it now does a decent job of not corrupting GCGs when it loads one where players have messed up tile counts/drawing in the end-game. It also tries to annotate these for the player and in any GCG file that's round-tripped. Also, a lot of C++11-izing of ranged iterators.
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