summaryrefslogtreecommitdiff
path: root/move.h
diff options
context:
space:
mode:
authorJohn Fultz <jfultz@wolfram.com>2016-08-02 04:08:43 -0500
committerJohn Fultz <jfultz@wolfram.com>2016-08-02 06:37:15 -0500
commitdbcb13d3c87133117bc54023c162ad0a202efa1d (patch)
tree955715420b4584b73baa676c1b4b5fe4febb3c48 /move.h
parenta3aa3602d173939a2b616bb78a5a739eb9761d9b (diff)
Fixes to allow bad endgames to be loaded from GCGs.
Not perfect, but it now does a decent job of not corrupting GCGs when it loads one where players have messed up tile counts/drawing in the end-game. It also tries to annotate these for the player and in any GCG file that's round-tripped. Also, a lot of C++11-izing of ranged iterators.
Diffstat (limited to 'move.h')
-rw-r--r--move.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/move.h b/move.h
index e628b52..3e0d396 100644
--- a/move.h
+++ b/move.h
@@ -43,7 +43,7 @@ namespace Quackle
class Move
{
public:
- enum Action { Place = 0, Exchange, BlindExchange, Pass, UnusedTilesBonus, TimePenalty, Nonmove };
+ enum Action { Place = 0, PlaceError, Exchange, BlindExchange, Pass, UnusedTilesBonus, UnusedTilesBonusError, TimePenalty, Nonmove };
// creates a pass move with 0 equity;
// tiles is "", score and equity are zero