diff options
author | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
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committer | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
commit | 9306cb60c32082c5403931de0823a9fd5daa196c (patch) | |
tree | ca1b6eb695fdf3f0c2294e92416b272164bae642 /endgameplayer.cpp | |
parent | 8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff) |
Initial git commit.
Diffstat (limited to 'endgameplayer.cpp')
-rw-r--r-- | endgameplayer.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/endgameplayer.cpp b/endgameplayer.cpp new file mode 100644 index 0000000..304bbc9 --- /dev/null +++ b/endgameplayer.cpp @@ -0,0 +1,82 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#include <iostream> + +#include "endgameplayer.h" + +//#define DEBUG_COMPUTERPLAYER + +using namespace Quackle; + +EndgamePlayer::EndgamePlayer() +{ + m_name = MARK_UV("Speedy Player"); + m_id = 2; +} + +EndgamePlayer::~EndgamePlayer() +{ +} + +Move EndgamePlayer::move() +{ + return moves(1).back(); +} + +MoveList EndgamePlayer::moves(int nmoves) +{ + if (currentPosition().bag().size() > 0) + { +#ifdef DEBUG_ENDGAME + UVcout << "EndgamePlayer returning statically evaluated play." << endl; +#endif + m_simulator.currentPosition().kibitz(nmoves); +#ifdef DEBUG_ENDGAME + UVcout << "EndgamePlayer returns " << m_simulator.currentPosition().moves() << endl; +#endif + return m_simulator.currentPosition().moves(); + } + + m_endgame.setPosition(currentPosition()); + + if (nmoves > 1) return m_endgame.moves(nmoves); + +#ifdef DEBUG_ENDGAME + UVcout << "EndgamePlayer solving endgame from position:" << endl; + UVcout << currentPosition() << endl; +#endif + + MoveList ret; + Move solution = m_endgame.solve(currentPosition().nestedness()); + + ret.push_back(solution); +#ifdef DEBUG_ENDGAME + UVcout << "EndgamePlayer returns solved endgame:" << ret << endl; +#endif + + return ret; +} + +void EndgamePlayer::setDispatch(ComputerDispatch *dispatch) +{ + ComputerPlayer::setDispatch(dispatch); + m_endgame.setDispatch(dispatch); +} |