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author | John Fultz <jfultz@wolfram.com> | 2016-08-02 04:08:43 -0500 |
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committer | John Fultz <jfultz@wolfram.com> | 2016-08-02 06:37:15 -0500 |
commit | dbcb13d3c87133117bc54023c162ad0a202efa1d (patch) | |
tree | 955715420b4584b73baa676c1b4b5fe4febb3c48 /endgame.h | |
parent | a3aa3602d173939a2b616bb78a5a739eb9761d9b (diff) |
Fixes to allow bad endgames to be loaded from GCGs.
Not perfect, but it now does a decent job of not corrupting GCGs when
it loads one where players have messed up tile counts/drawing in the
end-game. It also tries to annotate these for the player and in any
GCG file that's round-tripped.
Also, a lot of C++11-izing of ranged iterators.
Diffstat (limited to 'endgame.h')
0 files changed, 0 insertions, 0 deletions